共 50 条
- [42] Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 220 - 229
- [44] Understanding transitions in exploration profiles of students opting for higher education FRONTIERS IN PSYCHOLOGY, 2023, 14
- [49] THE EXISTENTIAL STUDENT: UNDERSTANDING TODAY'S HIGHER EDUCATION STUDENTS 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 7252 - 7257
- [50] Genre effects on higher education students' text reading for understanding Higher Education, 2000, 39 : 279 - 296