Human-machine interaction and implementation on the upper extremities of a humanoid robot

被引:1
|
作者
Jha, Panchanand [1 ]
Yadav, G. Praveen Kumar [2 ]
Bandhu, Din [3 ]
Hemalatha, Nuthalapati [4 ]
Mandava, Ravi Kumar [5 ]
Adin, Mehmet Sukru [6 ]
Saxena, Kuldeep K. [7 ]
Patel, Mahaboob [8 ]
机构
[1] Raghu Engn Coll, Dept Mech Engn, Visakhapatnam, Andhra Pradesh, India
[2] G Pulla Reddy Engn Coll, Dept Mech Engn, Kurnool 518007, Andhra Pradesh, India
[3] Manipal Acad Higher Educ, Manipal Inst Technol, Dept Mech & Ind Engn, Manipal 576104, Karnataka, India
[4] Dept Elect & Commun Engn, RVR & JC Coll Engn, Guntur, Andhra Pradesh, India
[5] Indian Inst Informat Technol Design & Mfg, Dept Mech Engn, Kurnool 518008, Andhra Pradesh, India
[6] Batman Univ, Besiri OSB Vocat Sch, Batman, Turkiye
[7] Lovely Profess Univ, Div Res & Dev, Phagwara, India
[8] Wolaita Sodo Univ, Coll Engn, Dept Mech Engn, Soddo, Ethiopia
关键词
Humanoid; Dynamic environment; Kinect; Media pipe; Inverse kinematics; HUMAN POSE ESTIMATION; KINECT; NETWORK; HAND;
D O I
10.1007/s42452-024-05734-3
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Estimation and tracking the various joints of the human body in a dynamic environment plays a crucial role and it is a challenging task. Based on human-machine interaction, in the current research work the authors attempted to explore the real-time positioning of a humanoid arm using a human pose estimation framework. Kinect depth sensor and media pipe framework are used to obtain the three-dimensional position information of human skeleton joints. Further, the obtained joint coordinates are used to calculate the joint angles using the inverse kinematics approach. These joint angles are helpful in controlling the movement of the neck, shoulder, and elbow of a humanoid robot by using Python-Arduino serial communication. Finally, a comparison study was conducted between the Kinect, MediaPipe, and real-time robots while obtaining the joint angles. It has been found that the obtained result from the MediaPipe framework yields a minimum standard error compared to Kinect-based joint angles. Development of a real-time framework for obtaining various joint postures of the humanoid arm by using a Kinect depth sensor and Media pipe framework Implementation of inverse kinematics approach for obtaining various joint angles of the humanoid arm Standard error calculation between the joint angles obtained from inverse kinematics (that is, robot joint angles), the Kinect depth sensor, and the Media framework.
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页数:18
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