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- [3] Utilizing Game Analytics to Inform and Validate Digital Game-based Assessment with Evidence-centered Game Design: A Case Study International Journal of Artificial Intelligence in Education, 2020, 30 : 481 - 503
- [6] Conceptual Assessment Framework of Students' Information Literacy: An Evidence-Centered Design Approach 2020 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY (ISET 2020), 2020, : 238 - 242
- [8] Effects of digital game-based learning on students' digital commerce literacy and learning engagement 2024 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY, ISET, 2024, : 463 - 467
- [10] The Students' Perceptions of Digital Game-Based Learning PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 56 - 62