WLiT: Windows and Linear Transformer for Video Action Recognition

被引:4
|
作者
Sun, Ruoxi [1 ,2 ]
Zhang, Tianzhao [1 ,3 ]
Wan, Yong [4 ]
Zhang, Fuping [1 ]
Wei, Jianming [1 ]
机构
[1] Chinese Acad Sci, Shanghai Adv Res Inst, Shanghai 201210, Peoples R China
[2] Shanghai Tech Univ, Sch Informat Sci & Technol, Shanghai 201210, Peoples R China
[3] Univ Chinese Acad Sci, Sch Elect Elect & Commun Engn, Beijing 100049, Peoples R China
[4] Chinese Acad Sci, Inst Rock & Soil Mech, State Key Lab Geomech & Geotech Engn, Wuhan 430071, Peoples R China
基金
中国国家自然科学基金;
关键词
action recognition; Spatial-Windows attention; linear attention; self-attention; transformer;
D O I
10.3390/s23031616
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
The emergence of Transformer has led to the rapid development of video understanding, but it also brings the problem of high computational complexity. Previously, there were methods to divide the feature maps into windows along the spatiotemporal dimensions and then calculate the attention. There are also methods to perform down-sampling during attention computation to reduce the spatiotemporal resolution of features. Although the complexity is effectively reduced, there is still room for further optimization. Thus, we present the Windows and Linear Transformer (WLiT) for efficient video action recognition, by combining Spatial-Windows attention with Linear attention. We first divide the feature maps into multiple windows along the spatial dimensions and calculate the attention separately inside the windows. Therefore, our model further reduces the computational complexity compared with previous methods. However, the perceptual field of Spatial-Windows attention is small, and global spatiotemporal information cannot be obtained. To address this problem, we then calculate Linear attention along the channel dimension so that the model can capture complete spatiotemporal information. Our method achieves better recognition accuracy with less computational complexity through this mechanism. We conduct extensive experiments on four public datasets, namely Something-Something V2 (SSV2), Kinetics400 (K400), UCF101, and HMDB51. On the SSV2 dataset, our method reduces the computational complexity by 28% and improves the recognition accuracy by 1.6% compared to the State-Of-The-Art (SOTA) method. On the K400 and two other datasets, our method achieves SOTA-level accuracy while reducing the complexity by about 49%.
引用
收藏
页数:19
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