Differential influence of first- vs. third-person visual perspectives on segmentation and memory of complex dynamic events

被引:3
|
作者
Alle, M. C. [1 ]
Danan, F. [2 ]
Kwok, S. C. [3 ,4 ,5 ,6 ]
Davies, V. [2 ]
Prudat, C. [2 ]
Berna, F. [2 ]
机构
[1] Univ Lille, CNRS, UMR 9193, SCALab,Sci Cognit & Sci Affect, F-59000 Lille, France
[2] Univ Strasbourg, Univ Hosp Strasbourg, Dept Psychiat, INSERM,U1114,FMTS, Strasbourg, France
[3] Duke Kunshan Univ, Duke Inst Brain Sci, Data Sci Res Ctr, Div Nat & Appl Sci,Phylo Cognit Lab, Kunshan, Jiangsu, Peoples R China
[4] East China Normal Univ, Sch Psychol & Cognit Sci, Affiliated Mental Hlth Ctr ECNU, Minist Educ,Key Lab Brain Funct Genom,Shanghai Ke, Shanghai, Peoples R China
[5] Shanghai Changning Mental Hlth Ctr, Shanghai, Peoples R China
[6] East China Normal Univ, Shanghai Key Lab Magnet Resonance, Shanghai, Peoples R China
基金
中国国家自然科学基金;
关键词
Event segmentation; Memory; Visual perspective; Naturalistic material; Ecological approach; PERCEPTION; POINT;
D O I
10.1016/j.concog.2023.103508
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Until now, most studies investigating the relationship between event segmentation and memory have used videos filmed from a third-person perspective, although people experience their lives from a first-person perspective. The present study aimed to determine whether visual perspective impacts events segmentation and further recall. Fifty-seven participants were recruited and assigned to either first- (1PP) or third-person perspective (3PP) condition, before segmenting videos of daily life activities. Our results showed that the although the number of event boundaries was higher in the 3PP condition than in the 1PP, no differences were observed for event segmentation qualitative abilities and organization. Memory of temporal order was better for events encoded in the 3PP than in the 1PP, while memory content was similar in both conditions. Higher event segmentation rates were correlated with a better recall of small actions and temporal order.
引用
收藏
页数:13
相关论文
共 32 条
  • [21] Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
    Grauman, Kristen
    Westbury, Andrew
    Torresani, Lorenzo
    Kitani, Kris
    Malik, Jitendra
    Afouras, Triantafyllos
    Ashutosh, Kumar
    Baiyya, Vijay
    Bansal, Siddhant
    Boote, Bikram
    Byrne, Eugene
    Chavis, Zach
    Chen, Joya
    Cheng, Feng
    Chu, Fu-Jen
    Crane, Sean
    Dasgupta, Avijit
    Dong, Jing
    Escobar, Maria
    Forigua, Cristhian
    Gebreselasie, Abrham
    Haresh, Sanjay
    Huang, Jing
    Islam, Md Mohaiminul
    Jain, Suyog
    Khirodkar, Rawal
    Kukreja, Devansh
    Liang, Kevin J.
    Liu, Jia-Wei
    Majumder, Sagnik
    Mao, Yongsen
    Martin, Miguel
    Mavroudi, Effrosyni
    Nagarajan, Tushar
    Ragusa, Francesco
    Ramakrishnan, Santhosh Kumar
    Seminara, Luigi
    Somayazulu, Arjun
    Song, Yale
    Su, Shan
    Xue, Zihui
    Zhang, Edward
    Zhang, Jinxu
    Castillo, Angela
    Chen, Changan
    Fu, Xinzhu
    Furuta, Ryosuke
    Gonzalez, Cristina
    Gupta, Prince
    Hu, Jiabo
    2024 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR), 2024, : 19383 - 19400
  • [22] Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion
    Marion Giroux
    Julien Barra
    Christian Graff
    Michel Guerraz
    Attention, Perception, & Psychophysics, 2021, 83 : 2634 - 2655
  • [23] Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion
    Giroux, Marion
    Barra, Julien
    Graff, Christian
    Guerraz, Michel
    ATTENTION PERCEPTION & PSYCHOPHYSICS, 2021, 83 (06) : 2634 - 2655
  • [24] Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness
    Bosman, Isak de Villiers
    Bujic, Mila
    Cosio, Laura Diana
    'Oz' Buruk, Oguz
    Jorgensen, Kristine
    Hamari, Juho
    VIRTUAL REALITY, 2025, 29 (02)
  • [25] Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy
    Yuki Ueyama
    Masanori Harada
    Virtual Reality, 2022, 26 : 687 - 695
  • [26] Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy
    Ueyama, Yuki
    Harada, Masanori
    VIRTUAL REALITY, 2022, 26 (02) : 687 - 695
  • [27] First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety
    Lee, Seyoung
    Park, Younjung
    Park, Gain
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2025,
  • [28] Learning communication from first- and third-person POVs: how perceptual differences influence the interpretation of conversations whilst waiting
    Thovuttikul, Sutasinee
    Ohmoto, Yoshimasa
    Nishida, Toyoaki
    MULTIMEDIA TOOLS AND APPLICATIONS, 2019, 78 (10) : 13435 - 13459
  • [29] Development and validation of the virtual reality-based assessment of social information processing: Comparing first- and third-person perspectives.
    Yoshizawa, H.
    Yoshida, T.
    Asano, R.
    Osumi, T.
    PERSONALITY AND INDIVIDUAL DIFFERENCES, 2024, 221
  • [30] Learning communication from first- and third-person POVs: how perceptual differences influence the interpretation of conversations whilst waiting
    Sutasinee Thovuttikul
    Yoshimasa Ohmoto
    Toyoaki Nishida
    Multimedia Tools and Applications, 2019, 78 : 13435 - 13459