Playing, tinkering, and problem solving: Understanding early computational thinking in libraries and museums

被引:1
|
作者
Campana, Kathleen [1 ,3 ]
Mills, J. Elizabeth [2 ]
机构
[1] Kent State Univ, Sch Informat, Kent, OH USA
[2] OCLC, Dublin, OH USA
[3] Kent State Univ, Sch Informat, 800 East Summit St, Kent, OH 44242 USA
关键词
coding; computational thinking; libraries; museums; play; tinkering; unplugged computational thinking;
D O I
10.1177/1476718X231175464
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3-4 years of age. While some preschools and schools are incorporating CT into their curriculum for young children, ages 0-8 years, it is important to understand how environments outside of schools are using CT with young children, particularly given that, in the United States, a large percent of young children, ages 0-5 years, are not in formal school settings. This study provides insight into this area through 20 interviews with educators in libraries and museums to understand how they incorporate CT into their work with young children, ages 0-8 years, and their families. The interviews reveal that library and museum educators are using a variety of developmentally-appropriate approaches, such as play, experimentation, and narrative, to design and offer a diverse array of engaging, hands-on CT activities that allow young children to practice CT in child-centered, meaningful ways.
引用
收藏
页码:369 / 383
页数:15
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