Me, myself, and I: Image concerns and honesty in immersive VR

被引:3
|
作者
Litvinova, Yulia [1 ,2 ,3 ]
Rilke, Rainer Michael [1 ]
Guenther, Christina [1 ]
机构
[1] WHU Otto Beisheim Sch Management, Econ Grp, Burgpl 2, D-56179 Vallendar, Germany
[2] Univ Liechtenstein, Inst Informat Syst, Furst Franz Josef Str, FL-9490 Vaduz, Liechtenstein
[3] Max Planck Inst Intelligent Syst, Heisenbergstr 3, D-70569 Stuttgart, Germany
关键词
Self-image concerns; Social-image concerns; High-immersive virtual reality; Experiment; Avatar identification; SOCIAL NORMS; SELF-AWARENESS; VIRTUAL WORLD; AVATAR; ONLINE; COMMUNICATION; IDENTITY; GAMES; IDENTIFICATION; DISCREPANCY;
D O I
10.1016/j.chb.2023.107950
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
We investigate how image concerns in high-immersive virtual reality (VR) can influence ethical behavior. We set up a VR-based laboratory experiment in which participants can increase their payoff by being dishonest, and implement treatments that are expected to trigger self-image and social-image concerns known from non-VR environments. Our results suggest that these simple cues fail to have similar effects in VR. We lay out several mechanisms rooted in self-discrepancy theory and the concept of avatar identification that can prevent image concerns from unfolding in VR. We discuss how, in high-immersive virtual environments, these mechanisms may intertwine and offset each other. We suggest the practical relevance of our study in light of the anticipated increase in metaverse use.
引用
收藏
页数:13
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