Research Status and Emerging Trends in Virtual Reality Rehabilitation: Bibliometric and Knowledge Graph Study

被引:7
|
作者
Fan, Ting [1 ]
Wang, Xiaobei [2 ]
Song, Xiaoxi [3 ]
Zhao, Gang [4 ]
Zhang, Zhichang [1 ,5 ]
机构
[1] China Med Univ, Sch Intelligent Med, Dept Comp, Shenyang, Peoples R China
[2] China Med Univ, Hosp 1, Dept Gen Practice, Shenyang, Peoples R China
[3] LiaoNing Inst Educ, Liaoning Educ Informatizat Construct Ctr, Shenyang, Peoples R China
[4] China Med Univ, Sch Intelligent Med, Dept Hlth Promot, Shenyang, Peoples R China
[5] China Med Univ, Dept Comp, Sch Intelligent Med, 77 Puhe Rd, Shenyang 110122, Peoples R China
来源
JMIR SERIOUS GAMES | 2023年 / 11卷
关键词
mobility; rehabilitation; virtual reality; bibliometric; technology; training; interactive; research; exercise; resources; cerebral palsy; adult; video games; UPPER-LIMB REHABILITATION; STROKE REHABILITATION; CEREBRAL-PALSY; GAIT; WII; INDIVIDUALS; FEEDBACK;
D O I
10.2196/41091
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Virtual reality (VR) technology has been widely used in rehabilitation training because of its immersive, interactive, and imaginative features. A comprehensive bibliometric review is required to help researchers focus on future directions based on the new definitions of VR technologies in rehabilitation, which reveal new situations and requirements.Objective: Herein, we aimed to summarize effective research methods for and potential innovative approaches to VR rehabilitation by evaluating publications from various countries to encourage research on efficient strategies to improve VR rehabilitation. Methods: The SCIE (Science Citation Index Expanded) database was searched on January 20, 2022, for publications related to the application of VR technology in rehabilitation research. We found 1617 papers, and we created a clustered network, using the 46,116 references cited in the papers. CiteSpace V (Drexel University) and VOSviewer (Leiden University) were used to identify countries, institutions, journals, keywords, cocited references, and research hot spots.Results: A total of 63 countries and 1921 institutes have contributed publications. The United States of America has taken the leading position in this field; it has the highest number of publications; the highest h-index; and the largest collaborative network, which includes other countries. The reference clusters of SCIE papers were divided into the following nine categories: kinematics, neurorehabilitation, brain injury, exergames, aging, motor rehabilitation, mobility, cerebral palsy, and exercise intensity. The research frontiers were represented by the following keywords: video games (2017-2021), and young adults (2018-2021).Conclusions: Our study comprehensively assesses the current research state of VR rehabilitation and analyzes the current research hot spots and future trends in the field, with the aims of providing resources for more intensive investigation and encouraging more researchers to further develop VR rehabilitation.
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页数:16
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