Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality

被引:0
|
作者
Coolen, Kaj [1 ]
Groen, Jeppe [1 ]
Lu, Hao-Xuan [1 ]
Winkelman, Niels [1 ]
van der Spek, Erik D. [1 ]
机构
[1] Eindhoven Univ Technol, Groene Loper 3, NL-5612AE Eindhoven, Netherlands
来源
关键词
Augmented Reality; Tabletop Games; Games; Tangible Interaction; Second Person Perspective; BOARD GAME;
D O I
10.1007/978-981-99-8248-6_21
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The proliferation of smartphones and accelerating development of Augmented Reality tools have made it possible to both research and deploy new gameplay interaction paradigms for gaming at a relatively low cost. Here we explore the design space of using Augmented Reality in Tabletop gaming. A research through design approach is followed, where 80 novel gameplay ideas have been brainstormed and subsequently categorized. From this, we found that Augmented Reality can be used to provide interesting perspectives on a game, with especially a second-person perspective opening up new avenues for having interesting gameplay experiences. We subsequently developed this second person perspective into a design exemplar called Eye of the Cyclops, a collaborative adventure game where the smartphone provides the perspective of the main antagonist. Subsequent playtests show that the game led to a significantly higher immersion, audiovisual appeal, curiosity, and meaning compared with benchmark games, even though some clear limitations remain.
引用
收藏
页码:251 / 260
页数:10
相关论文
共 50 条
  • [21] Evaluation of augmented reality technology for the design of an evacuation training game
    Cagatay Catal
    Akhan Akbulut
    Berkay Tunali
    Erol Ulug
    Eren Ozturk
    Virtual Reality, 2020, 24 : 359 - 368
  • [22] Design of mobile augmented reality game based on image recognition
    Boping Zhang
    EURASIP Journal on Image and Video Processing, 2017
  • [23] Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces
    Fatima, Sundus
    Hauge, Jannicke Baalsrud
    Basu, Prabahan
    Hauge, Jakob Baalsrud
    Chowdhury, Anindya
    Schurig, Artem
    ENTERTAINMENT COMPUTING, ICEC 2021, 2021, 13056 : 419 - 426
  • [24] Evaluation of augmented reality technology for the design of an evacuation training game
    Catal, Cagatay
    Akbulut, Akhan
    Tunali, Berkay
    Ulug, Erol
    Ozturk, Eren
    VIRTUAL REALITY, 2020, 24 (03) : 359 - 368
  • [25] A Mobile Augmented Reality Game Design Approach for on Product Advertising
    Nazri, Nur Intan Adhani M.
    Rambli, Dayang Rohaya Awang
    Tomi, Azfar
    12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15), 2015,
  • [26] MechE: The Design and Evaluation of Augmented Reality Card Game for Physics
    Ismalina, H. N.
    Amarul, T.
    Yusra, A. Z. N.
    Zahidah, M. N. N.
    Rakeish, K. P.
    Nasuha, M. N. T.
    Vikneswaran, P.
    GREEN DESIGN AND MANUFACTURE: ADVANCED AND EMERGING APPLICATIONS, 2018, 2030
  • [27] Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR)
    Alqahtani, Hamed
    Kavakli-Thorne, Manolya
    INFORMATION, 2020, 11 (02)
  • [28] Design Heuristics for Mobile Augmented Reality Game User Interfaces
    Aultman, Andrew
    Dowie, Spencer
    Hamid, Nelly Ann
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [29] Tabletop augmented reality system with omnidirectional camera using specific object recognition
    Hayashit T.
    Uchiyama H.
    Pilet J.
    Saito H.
    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 2011, 65 (07): : 976 - 982
  • [30] Pokemon Fight Augmented Reality Game
    Karkera, Akshay
    Dhadse, Sushil
    Gawde, Vinayak
    Jain, Kavita
    PROCEEDINGS OF THE 2018 SECOND INTERNATIONAL CONFERENCE ON INVENTIVE COMMUNICATION AND COMPUTATIONAL TECHNOLOGIES (ICICCT), 2018, : 1762 - 1764