DigiMathArt: a game-based approach to learning Mathematics and Programming

被引:2
|
作者
Draganoiu, Roxana [1 ]
Moldoveanu, Florica [1 ]
Morar, Anca [1 ]
Moldoveanu, Alin [1 ]
机构
[1] Univ Politehn Bucuresti, Fac Automat Control & Comp Sci, Dept Comp Sci, Bucharest, Romania
关键词
Mathematics; Programming; 3D modeling; virtual learning environment; TECHNOLOGY; EDUCATION;
D O I
10.1080/10494820.2023.2205903
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Almost all educational systems still rely on traditional teaching methods: children must absorb huge uncorrelated amounts of information from various disciplines, multidisciplinary aspects are not developed, the fun factor is missing in most of the classes. Many children sometimes do not fully understand the presented theoretical concepts and their applicability in real life, so they lose interest and end up learning in a mechanical way. DigiMathArt is a teaching method designed to present Mathematics, Programming, and 3D modelling concepts in a multidisciplinary approach, in an attractive manner, combining theory and practice in a game-like 3D virtual environment. Its main principles are task-divided project-based approach, practicality, pre-theoretical learning, multidisciplinarity, 3D visualization. The method was used to build an ample content of lessons and exercises, covering a large part of the subjects corresponding to K-12 education, and its strength was proven through a pilot involving 100 children. Their positive feedback highlights the attractiveness of the method and its ability to teach theoretical concepts through practice.
引用
下载
收藏
页数:26
相关论文
共 50 条
  • [31] TEAM KNOWLEDGE SHARING: A GAME-BASED LEARNING APPROACH
    Phung, N. B. H.
    Dung, T. Q.
    Duong, N. T.
    OBRAZOVANIE I NAUKA-EDUCATION AND SCIENCE, 2023, 25 (10): : 133 - 152
  • [32] A Surrogate Competition Approach to Enhancing Game-Based Learning
    Chen, Zhi-Hong
    Chen, Sherry Y.
    ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION, 2013, 20 (06)
  • [33] A Propriety Multiplatform Game-based Learning Game to Learn Object-Oriented Programming
    Seng, Wong Yoke
    Yatim, Maizatul Hayati Mohamad
    2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018), 2018, : 278 - 283
  • [34] The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review
    Divjak, Blazenka
    Tomic, Damir
    JOURNAL OF INFORMATION AND ORGANIZATIONAL SCIENCES, 2011, 35 (01) : 15 - 30
  • [35] PLMan: A Game-Based Learning Activity for Teaching Logic Thinking and Programming
    Gallego-Duran, Francisco J.
    Villagra-Arnedo, Carlos
    Llorens-Largo, Faraon
    Molina-Carmona, Rafael
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2017, 33 (02) : 807 - 815
  • [36] A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm
    Wong, Yoke Seng
    Hayati, Mohamad Yatim Maizatul
    Tan, Wee Hoe
    SERIOUS GAMES, JCSG 2016, 2016, 9894 : 42 - 54
  • [37] Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms
    Diaz, Jaime
    Lopez, Jeferson Arango
    Sepulveda, Samuel
    Ramirez Villegas, Gabriel Mauricio
    Ahumada, Danay
    Moreira, Fernando
    INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES 2020 (CENTERIS/PROJMAN/HCIST 2020), 2021, 181 : 247 - 254
  • [38] A game-based approach to the teaching of object-oriented programming languages
    Rodriguez Corral, Jose Maria
    Civit Balcells, Anton
    Morgado Estevez, Arturo
    Jimenez Moreno, Gabriel
    Ferreiro Ramos, Maria Jose
    COMPUTERS & EDUCATION, 2014, 73 : 83 - 92
  • [39] The Challenges of Students With Blindness and the Instructional Strategies of Their Instructors in Mathematics Game-based Learning
    Chang, Chien-Huey Sophie
    Lin, Fou-Lai
    Hsieh, Chia-Jui
    Chen, Bo-Yu
    JOURNAL OF RESEARCH IN EDUCATION SCIENCES, 2023, 68 (02): : 37 - 72
  • [40] Does Game-Based Learning Exist or is it Merely Game-Based Teaching?
    Pivec, Paul
    PROCEEDINGS OF THE 3RD EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2009, : 318 - 324