Effects of non-digital games integrated with digital games for advancing fifth graders' spatial reasoning abilities

被引:6
|
作者
Yang, Kai-Lin [1 ]
Chen, Chia-Yang [1 ]
机构
[1] Natl Taiwan Normal Univ, Dept Math, 88 Sec 4 Ting Chou Rd, Taipei 11677, Taiwan
关键词
Board game; Digital game; Enactivist; Game-based learning; Spatial reasoning; STUDENT ENGAGEMENT; CLASSROOM; DESIGN; NUMBER;
D O I
10.1007/s10639-023-12096-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This study adopts a design research approach to designing and evaluating a board game and the board game integrated with its digital game for developing spatial reasoning abilities. The games were designed with the enactivist perspective on learning. A total of 94 fifth graders participated in four different experimental groups. It was found that the four experimental groups significantly enhanced their spatial reasoning abilities. The two groups of the digital game prior to the board game and prior to as well as posterior to the board game reported significantly more engagement than the other two groups. The results suggest that the board game integrated with the digital game as a warm-up activity is mostly conducive to enhancing spatial reasoning abilities and to facilitating more engagement.
引用
收藏
页码:6341 / 6356
页数:16
相关论文
共 50 条
  • [21] Effects of digital games on enhancing language learning in Tanzanian preschools
    Ongoro, Catherine Akoth
    Mwangoka, Joseph W.
    [J]. KNOWLEDGE MANAGEMENT & E-LEARNING-AN INTERNATIONAL JOURNAL, 2019, 11 (03) : 325 - 344
  • [22] The effects of digital games on undergraduate players' flow experiences and affect
    Chiang, Yu-Tzu
    Cheng, Chao-Yang
    Lin, Sunny S. J.
    [J]. DIGITEL 2008: SECOND IEEE INTERNATIONAL CONFERENCE ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2008, : 157 - 159
  • [23] Digital Games and Mindfulness Apps: Comparison of Effects on Postwork Recovery
    Collins, Emily
    Cox, Anna
    Wilcock, Caroline
    Sethu-Jones, Geraint
    [J]. JMIR MENTAL HEALTH, 2019, 6 (07):
  • [24] Cognition and Spatial Concept Formation: Comparing Non-digital and Digital Instruction Using Three-Dimensional Models in Science
    Salvatore G. Garofalo
    Stephen J. Farenga
    [J]. Technology, Knowledge and Learning, 2021, 26 : 231 - 241
  • [25] The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games
    ChePa, Noraziah
    Abu Bakar, Nur Azzah
    Hibadullah, Cik Fazilah
    Hussain, Azham
    [J]. BAGHDAD SCIENCE JOURNAL, 2019, 16 (02) : 534 - 542
  • [26] Cognition and Spatial Concept Formation: Comparing Non-digital and Digital Instruction Using Three-Dimensional Models in Science
    Garofalo, Salvatore G.
    Farenga, Stephen J.
    [J]. TECHNOLOGY KNOWLEDGE AND LEARNING, 2019, 26 (1) : 231 - 241
  • [27] The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes
    Vanbecelaere, Stefanie
    Van den Berghe, Katrien
    Cornillie, Frederik
    Sasanguie, Delphine
    Reynvoet, Bert
    Depaepe, Fien
    [J]. COMPUTERS & EDUCATION, 2020, 143 (143)
  • [28] Digital Guidance for Susceptible Readers: Effects on Fifth Graders' Reading Motivation and Incidental Vocabulary Learning
    Nielen, Thijs M. J.
    Smith, Glenn G.
    Sikkema-de Jong, Maria T.
    Drobisz, Jack
    van Horne, Bill
    Bus, Adriana G.
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018, 56 (01) : 48 - 73
  • [29] The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games
    Birk, Max V.
    Buttlar, Benjamin
    Bowey, Jason T.
    Poeller, Susanne
    Thomson, Shelby C.
    Baumann, Nicola
    Mandryk, Regan L.
    [J]. 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 3007 - 3019
  • [30] Revenue effects of Denuvo digital rights management on PC video games
    Volckmann II, William M.
    [J]. ENTERTAINMENT COMPUTING, 2025, 52