Embodying Physics-Aware Avatars in Virtual Reality

被引:4
|
作者
Tao, Yujie [1 ]
Wang, Cheng Yao [2 ]
Wilson, Andrew D. [3 ]
Ofek, Eyal [3 ]
Gonzalez-Franco, Mar [3 ]
机构
[1] Stanford Univ, Stanford, CA 94305 USA
[2] Cornell Univ, Ithaca, NY 14853 USA
[3] Microsoft Res, Redmond, WA USA
关键词
Embodiment; Physics Avatars; Virtual Reality; BODY OWNERSHIP; SELF-AVATAR; EMBODIMENT; ANIMATION; ILLUSION; SENSE; IMPACT; TOUCH;
D O I
10.1145/3544548.3580979
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Embodiment toward an avatar in virtual reality (VR) is generally stronger when there is a high degree of alignment between the user's and self-avatar's motion. However, one-to-one mapping between the two is not always ideal when user interacts with the virtual environment. On these occasions, the user input often leads to unnatural behavior without physical realism (e.g., objects penetrating virtual body, body unmoved by hitting stimuli). We investigate how adding physics correction to self-avatar motion impacts embodiment. Physics -aware self-avatar preserves the physical meaning of the movement but introduces discrepancies between the user's and self-avatar's motion, whose contingency is a determining factor for embodiment. To understand its impact, we conducted an in-lab study (n = 20) where participants interacted with obstacles on their upper bodies in VR with and without physics correction. Our results showed that, rather than compromising embodiment level, physics-responsive self-avatar improved embodiment compared to no -physics condition in both active and passive interactions.
引用
收藏
页数:15
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