Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment

被引:6
|
作者
Trivedi, Hritik [1 ]
Mousas, Christos [1 ,2 ]
机构
[1] Purdue Univ, Dept Comp Graph Technol, W Lafayette, IN USA
[2] Purdue Univ, Dept Comp Graph Technol, W Lafayette, IN 47907 USA
关键词
avoidance proximity; crowd interaction; immersive interaction; virtual crowd; virtual reality; SIMULATION; GAZE; WALKING;
D O I
10.1002/cav.2169
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper focuses on understanding how study participants interact and perceive a virtual crowd in an immersive virtual environment. Specifically, our within-group exploratory study investigated how avoidance proximity variations (i.e., low, medium, and high avoidance proximity [defined as avoidance radius]) assigned to crowd agents impacted participants' interaction with the virtual crowd. During the study, we instructed our participants to walk in a virtual environment. At the same time, we had a virtual crowd scripted to walk toward the start position of the participant following a straight path. During the participants' walking task, we collected movement data (i.e., trajectory length and completion time) and immediately after each experimental condition, we asked participants to self-report their experience (i.e., co-presence, behavioral independence, crowd realism, crowd interaction realism, perceived politeness, and emotional reactivity). Based on the collected data, we found that when we exposed our participants to the high avoidance proximity condition, they: (1) followed longer paths, (2) spent more time reaching the target goal, (3) rated the virtual crowd less polite, (4) rated the virtual crowd and their interaction with the virtual crowd less realistic, (5) rated the behavior independence of the virtual crowd lower, and (6) self-reported higher emotional reactivity. We discuss our findings and suggestions for further research on human-virtual crowd interaction.
引用
收藏
页数:13
相关论文
共 50 条
  • [21] Effectiveness of a Semi-Immersive Virtual Environment in Understanding Human-Environment Interactions
    Edsall, Robert M.
    Larson, Kelli L.
    CARTOGRAPHY AND GEOGRAPHIC INFORMATION SCIENCE, 2009, 36 (04) : 367 - 384
  • [22] Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits
    Bendiksen, Bennie
    Lin, Nana
    Kim, Jiehyun
    Durupinar, Funda
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2024, 21 (03)
  • [23] Quantifying Human Avoidance Behavior in Immersive Virtual Reality
    Binder, Florian P.
    Spoormaker, Victor I.
    FRONTIERS IN BEHAVIORAL NEUROSCIENCE, 2020, 14
  • [24] Influence of Agent Behaviour on Human-Virtual Agent Body Interaction
    Stankovic, Igor
    Popovic, Branislav
    Focone, Florian
    SPEECH AND COMPUTER, 2014, 8773 : 292 - 299
  • [25] Crowd simulation for emergency response using BDI agents based on immersive virtual reality
    Shendarkar, Ameya
    Vasudevan, Karthik
    Lee, Seungho
    Son, Young-Jun
    SIMULATION MODELLING PRACTICE AND THEORY, 2008, 16 (09) : 1415 - 1429
  • [26] An Evaluation of Virtual Human Appearance Fidelity on User's Positive and Negative Affect in Human-Virtual Human Interaction
    Chaturvedi, Himanshu
    Newsome, Nathan D.
    Babu, Sabarish V.
    2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 163 - 164
  • [27] Towards an Immersive Virtual Environment for Medical Team Training
    Lee, Chang Ha
    Liu, Alan
    Del Castillo, Sofia
    Bowyer, Mark
    Alverson, Dale
    Muniz, Gilbert
    Caudell, Thomas P.
    MEDICINE MEETS VIRTUAL REALITY 15, 2007, 125 : 274 - 279
  • [28] Interactive Control of Real-time Crowd Navigation in Virtual Environment
    Jin, Xiaogang
    Wang, Charlie C. L.
    Huang, Shengsheng
    Xu, Jiayi
    VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS, 2007, : 109 - 112
  • [29] Monitoring human-virtual reality interaction: A time series analysis approach
    Stoermer, R
    Mager, R
    Roessler, A
    Mueller-Spahn, F
    Bullinger, AH
    CYBERPSYCHOLOGY & BEHAVIOR, 2000, 3 (03): : 401 - 406
  • [30] Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction
    Volonte, Matias
    Anaraky, Reza Ghaiumy
    Knijnenburg, Bart P.
    Duchowski, Andrew T.
    Babu, Sabarish, V
    ACM CONFERENCE ON APPLIED PERCEPTION (SAP 2019), 2019,