Deep Reinforcement Learning Tf-Agent-Based Object Tracking With Virtual Autonomous Drone in a Game Engine

被引:2
|
作者
Farkhodov, Khurshedjon [1 ]
Lee, Suk-Hwan [2 ]
Platos, Jan [3 ]
Kwon, Ki-Ryong [1 ]
机构
[1] Pukyong Natl Univ, Dept AI Convergence, Busan 48513, South Korea
[2] Dong A Univ, Dept Comp Engn, Busan 49315, South Korea
[3] VSB Tech Univ Ostrava, Dept Elect Engn & Comp Sci, Ostrava 70800, Czech Republic
关键词
Object tracking; object detection; reinforcement learning; AirSim; virtual environment; virtual simulation; tf-agent; unreal game engine;
D O I
10.1109/ACCESS.2023.3325062
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The recent development of object-tracking frameworks has affected the performance of many manufacturing and industrial services such as product delivery, autonomous driving systems, security systems, military, transportation and retailing industries, smart cities, healthcare systems, agriculture, etc. Achieving accurate results in physical environments and conditions remains quite challenging for the actual object-tracking. However, the process can be experimented with using simulation techniques or platforms to evaluate and check the model's performance under different simulation conditions and weather changes. This paper presents one of the target tracking approaches based on the reinforcement learning technique integrated with TensorFlow-Agent (tf-agent) to accomplish the tracking process in the Unreal Game Engine simulation platform AirSim Blocks. The productivity of these platforms can be seen while experimenting in virtual-reality conditions with virtual drone agents and performing fine-tuning to achieve the best or desired performance. In this paper, the tf-agent drone learns how to track an object integration with a deep reinforcement learning process to control the actions, states, and tracking by receiving sequential frames from a simple Blocks environment. The tf-agent model is trained in the AirSim Blocks environment for adaptation to the environment and existing objects in a simulation environment for further testing and evaluation regarding the accuracy of tracking and speed. We tested and compared two approaches, DQN and PPO trackers, and reported results in terms of stability, rewards, and numerical performance.
引用
收藏
页码:124129 / 124138
页数:10
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