Combined volume and surface rendering with global illumination caching

被引:1
|
作者
Smajdek, Uros [1 ]
Lesar, Ziga [1 ]
Marolt, Matija [1 ]
Bohak, Ciril [1 ,2 ]
机构
[1] Univ Ljubljana, Fac Comp & Informat Sci, Vecna pot 113, Ljubljana 1000, Slovenia
[2] King Abdullah Univ Sci & Technol KAUST, Visual Comp Ctr, Thuwal 239556900, Saudi Arabia
来源
VISUAL COMPUTER | 2024年 / 40卷 / 04期
关键词
Irradiance caching; Global illumination; Volumetric data; OCCLUSION SHADING MODEL; TRANSPORT;
D O I
10.1007/s00371-023-02932-9
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a combined volume and surface rendering technique with global illumination caching. Our approach uses volumetric path tracing to compute the global illumination volume and local shading models for rendering the isosurface. By joining both visualization approaches, we have enhanced the display and illumination of the surfaces while preserving physically realistic illumination of the participating media. To achieve real-time performance and avoid recomputing the image when the camera view changes, we compute the global illumination volume incrementally and defer the projection to a later step. We evaluated our technique by comparing different local shading models for isosurface rendering with the result of full volumetric path tracing and with the non-caching variant of our technique. Results show that the caching and non-caching variants perform comparably well, while the caching variant has the added benefit of being camera-view-independent. Additionally, we show that our approach emphasizes the surfaces within volumes better than volumetric path tracing.
引用
收藏
页码:2491 / 2503
页数:13
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