Analysis of Game Situations in the Design of Tasks in Training Basketball

被引:0
|
作者
Moreno-Ariza, Jose M. [1 ]
Mancha-Triguero, David [1 ]
Gamonales, Jose M. [1 ]
Ibanez, Sergio J. [1 ]
机构
[1] Univ Extremadura, Badajoz, Spain
关键词
Basketball; Training; Methodology; SIATE; SMALL-SIDED GAMES; PROGRAMS; PROFILE; FEMALE; TEAM;
D O I
10.15359/mhs.20-1.12
中图分类号
G8 [体育];
学科分类号
04 ; 0403 ;
摘要
Introduction: Currently, Knowledge of training is essential to optimize player training. Therefore, one of the strategies most used by coaches to optimize the training process is to modify the number of players (Game Situation). Purpose: The objective of the study was to analyze the teaching-learning process of a school-age basketball coach, as well as to know the association of the Game Situation and the Pedagogical, External Load and Organizational variables used that influence the design of the tasks. Method: For this, a total of 20 training sessions consisting of 100 tasks, recorded through the Comprehensive System for the Analysis of Training Tasks, were analyzed. A descriptive and inferential analysis was carried out between the variables raised in the research in relation to the Game Situation. Results: The results demonstrated the significant relationship of the variables analyzed with the Game Situation. The way the players are grouped during the development of the training tasks conditions the results of the rest of the variables that define a training task, both at a pedagogical, organizational, and external load level. Conclusion: These evidences vindicate the importance of knowing the factors that influence training tasks. In addition, the results show that there are differences in the use of Game Situations depending on the rest of the variables used.
引用
下载
收藏
页数:14
相关论文
共 50 条
  • [41] Creativity Training Model for Game Design
    Tap, Raudyah Md
    Zin, Nor Azan Mat
    Sarim, Hafiz Mohd
    Diah, Norizan Mat
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2021, 12 (05) : 59 - 66
  • [42] Game test situations: assessment of game creativity in ecological valid situations
    Memmert, D.
    INTERNATIONAL JOURNAL OF SPORT PSYCHOLOGY, 2010, 41 : 94 - 95
  • [44] Game Theoretic Analysis of Maximum Cooperative Purchasing Situations
    Schaarsberg, Mirjam Groote
    Borm, Peter
    Hamers, Herbert
    Reijnierse, Hans
    NAVAL RESEARCH LOGISTICS, 2013, 60 (08) : 607 - 624
  • [45] Analysis of player actions in selected hockey game situations
    Li, FH
    Woodham, RJ
    2ND CANADIAN CONFERENCE ON COMPUTER AND ROBOT VISION, PROCEEDINGS, 2005, : 152 - 159
  • [46] Video analysis of hockey play in selected game situations
    Li, Fahong
    Woodham, Robert J.
    IMAGE AND VISION COMPUTING, 2009, 27 (1-2) : 45 - 58
  • [47] Building a basketball game strategy through statistical analysis of data
    Nikolaidis, Yiannis
    ANNALS OF OPERATIONS RESEARCH, 2015, 227 (01) : 137 - 159
  • [48] SysML Requirements for Training Game Design Tracing Requirements from Regulations to the Training Game
    Hetherinton, David
    2014 IEEE 17TH INTERNATIONAL CONFERENCE ON INTELLIGENT TRANSPORTATION SYSTEMS (ITSC), 2014, : 162 - 167
  • [49] INSIDE GAME EFFECTIVENESS IN NBA BASKETBALL: ANALYSIS OF COLLECTIVE INTERACTIONS
    Courel-Ibanez, Javier
    McRobert, Allistair P.
    Ortega Toro, Enrique
    Cardenas Velez, David
    KINESIOLOGY, 2018, 50 (02) : 218 - 227
  • [50] Building a basketball game strategy through statistical analysis of data
    Yiannis Nikolaidis
    Annals of Operations Research, 2015, 227 : 137 - 159