Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos

被引:2
|
作者
Saha, Avinab [1 ]
Chen, Yu-Chih [1 ]
Davis, Chase [2 ]
Qiu, Bo [2 ]
Wang, Xiaoming [2 ]
Gowda, Rahul [2 ]
Katsavounidis, Ioannis [2 ]
Bovik, Alan C. [1 ]
机构
[1] Univ Texas Austin, Dept Elect & Comp Engn, Austin, TX 78712 USA
[2] Meta Platforms Inc, Menlo Pk, CA 94025 USA
基金
美国国家科学基金会;
关键词
Mobile cloud gaming; no-reference video quality assessment; cloud gaming video quality database; IMAGE;
D O I
10.1109/TIP.2023.3281170
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and increased access to high-speed, low-latency wireless internet have all contributed to the exponential growth of the Mobile Cloud Gaming industry. Consequently, the development of methods to assess the quality of real-time video feeds to end-users of cloud gaming platforms has become increasingly important. However, due to the lack of a large-scale public Mobile Cloud Gaming Video dataset containing a diverse set of distorted videos with corresponding subjective scores, there has been limited work on the development of MCG-VQA models. Towards accelerating progress towards these goals, we created a new dataset, named the LIVE-Meta Mobile Cloud Gaming (LIVE-Meta-MCG) video quality database, composed of 600 landscape and portrait gaming videos, on which we collected 14,400 subjective quality ratings from an in-lab subjective study. Additionally, to demonstrate the usefulness of the new resource, we benchmarked multiple state-of-the-art VQA algorithms on the database. The new database will be made publicly available on our website: https://live.ece.utexas.edu/research/LIVE-Meta-Mobile-Cloud-Gaming/index.html
引用
收藏
页码:3295 / 3310
页数:16
相关论文
共 50 条
  • [31] Subjective and Objective Quality Assessment of High-Motion Sports Videos at Low-Bitrates
    Ebenezer, Joshua P.
    Chen, Yixu
    Wu, Yongjun
    Wei, Hai
    Sethuraman, Sriram
    2022 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, ICIP, 2022, : 521 - 525
  • [32] Subjective and Objective Quality Assessment of Compressed 4K UHD Videos for Immersive Experience
    Cheon, Manri
    Lee, Jong-Seok
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2018, 28 (07) : 1467 - 1480
  • [33] Study of subjective and objective quality assessment of infrared compressed images
    Zelmati, Omar
    Bondzulic, Boban
    Pavlovic, Boban
    Tot, Ivan
    Merrouche, Saad
    JOURNAL OF ELECTRICAL ENGINEERING-ELEKTROTECHNICKY CASOPIS, 2022, 73 (02): : 73 - 87
  • [34] STUDY OF SUBJECTIVE AND OBJECTIVE QUALITY ASSESSMENT FOR SCREEN CONTENT IMAGES
    Wang, Xu
    Cao, Lei
    Zhu, Yingying
    Zhang, Yun
    Jiang, Jianmin
    Kwong, Sam
    2017 24TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP), 2017, : 750 - 754
  • [35] Screen Content Video Quality Assessment: Subjective and Objective Study
    Cheng, Shan
    Zeng, Huanqiang
    Chen, Jing
    Hou, Junhui
    Zhu, Jianqing
    Ma, Kai-Kuang
    IEEE TRANSACTIONS ON IMAGE PROCESSING, 2020, 29 (8636-8651) : 8636 - 8651
  • [36] Differential QoE in Picture-in-Picture Gaming Videos: A Subjective Study
    Lyko, Tomasz
    Elkhatib, Yehia
    Ramdhany, Rajiv
    Race, Nicholas
    2023 15TH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE, QOMEX, 2023, : 221 - 223
  • [37] Multi-modal No-Reference Objective Quality Assessment Method for Point Cloud Videos
    Chen, Xiaolei
    Zhang, Yuru
    Wen, Runyu
    PROCEEDINGS OF 2023 7TH INTERNATIONAL CONFERENCE ON ELECTRONIC INFORMATION TECHNOLOGY AND COMPUTER ENGINEERING, EITCE 2023, 2023, : 558 - 564
  • [38] Managing mobile cloud computing considering objective and subjective perspectives
    Marotta, Marcelo Antonio
    Faganello, Leonardo Roveda
    Klafice Schimuneck, Matias Artur
    Granville, Lisandro Zambenedetti
    Rochol, Juergen
    Both, Cristiano Bonato
    COMPUTER NETWORKS, 2015, 93 : 531 - 542
  • [39] On Subjective and Objective Quality Evaluation of Point Cloud Geometry
    Alexiou, Evangelos
    Ebrahimi, Touradj
    2017 NINTH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE (QOMEX), 2017,
  • [40] Point Cloud Coding Solutions, Subjective Assessment and Objective Measures: A Case Study
    Dumic, Emil
    da Silva Cruz, Luis A.
    SYMMETRY-BASEL, 2020, 12 (12): : 1 - 22