The Bangor Gambling Task: Computerized replication and reappraisal of an emotion-based decision task

被引:0
|
作者
Rojas-Libano, Daniel [1 ]
Zuniga, Javiera [1 ,2 ]
Corrales, Vanessa [3 ]
Pino, Paulina [3 ]
Infante, Macarena [3 ]
Turnbull, Oliver H. [5 ]
Bowman, Caroline [5 ]
Salas, Christian [1 ,3 ,4 ,6 ]
机构
[1] Univ Diego Portales, Fac Psicol, Ctr Estudios Neurociencia Humana & Neuropsicol, Santiago, Chile
[2] Univ Diego Portales, Fac Psicol, Programa Magister Neurociencia Social, Santiago, Chile
[3] Univ Diego Portales, Fac Psicol, Santiago, Chile
[4] Bangor Univ, Sch Psychol, Bangor, Wales
[5] Univ Diego Portales, Fac Psicol, Unidad Neuropsicol Clin, Santiago, Chile
[6] Univ Diego Portales, Fac Psicol, Ctr Estudios Neurociencia Humana & Neuropsicol, Vergara 275, Santiago, Chile
关键词
Bangor Gambling Task; emotion-based decision making; emotion-based learning; replications; SOMATIC MARKER HYPOTHESIS; FUTURE CONSEQUENCES; EXECUTIVE FUNCTIONS; PERSONALITY-TRAITS; AGE-DIFFERENCES; RISK-TAKING; IOWA; PERFORMANCE; DAMAGE; INSENSITIVITY;
D O I
10.1080/23279095.2022.2162403
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Emotion-based decision making (EBDM) is the capacity to make decisions based on prior emotional consequences of actions. Several neuropsychological tasks, using different gambling paradigms and with different levels of complexity, have been designed to assess EBDM. The Bangor Gambling Task (BGT) was created as a brief and simple card gambling-task to assess EBDM. BGT contains a single-card deck and requires participants to decide whether to gamble or not, which can result in wins or losses. Unknown to the participant, the winning probabilities decrease throughout the task (from 0.75 in the first block to 0.25 in the fifth block), requiring participants to reduce their gambling probability to avoid long-term losses. A few studies have offered evidence regarding the BGT convergent validity. However, there are no computerized versions of BGT available, thus slowing the process of gathering information to explore the EBDM mechanisms behind the task, its validity, and clinical usefulness. In this article, we present a computerized version of the BGT using the Matlab environment and make all our code available. We explore BGT's replicability and analyze its probabilistic structure, providing trial-level and block-level analyses. Eighty-one participants performed the computerized version, which followed the same structure as the original version. It took participants 8.5 +/- 3.3 minutes to complete the task, which is faster than the paper version. Replicating previous studies, participants diminished their gambling probability throughout the task, learning to inhibit the initially rewarded gambling behavior. This change in gambling probability could be considered a proxy for EBDM. Our analyses suggest that the last blocks are especially sensitive to capturing deficits in EBDM, and we propose some modifications to BGT's original version to enhance the initial exploratory and learning phase. Our results show that the BGT constitutes a quick and simple task to evaluate EBDM capacities.
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页数:13
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