Digital games in engineering education: systematic review and future trends

被引:36
|
作者
Udeozor, Chioma [1 ]
Toyoda, Ryo [1 ]
Russo Abegao, Fernando [1 ]
Glassey, Jarka [1 ]
机构
[1] Newcastle Univ, Sch Engn, Newcastle Upon Tyne, Tyne & Wear, England
基金
欧盟地平线“2020”;
关键词
Engineering education; digital games; digital game-based learning; systematic review; SERIOUS GAMES; EMPIRICAL-EVIDENCE; COMPUTER GAMES; PLAY;
D O I
10.1080/03043797.2022.2093168
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The application of digital games in higher education is on the rise in engineering. With the recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for virtual laboratories and technology-enhanced experiential learning tools like digital games are expected to rise. This paper presents a review of the current practices in digital game-based learning for engineering education. Most importantly, it provides insight into the application of digital game-based learning across diverse engineering disciplines. It also provides researchers and practitioners with insights into relevant journals and conferences, available games, research designs and assessment methods being used in digital game-based learning in the context of engineering. Based on predefined inclusion criteria, a total of 51 articles published within the last decade were analysed in detail. Software engineering education was found to evaluate the educational use of games most extensively. Eighteen empirical studies also reported some learning gains with digital games using different assessment methods. The findings of this review indicate increase in the dissemination of games research and possibly in the use of games for engineering education. This paper closes by highlighting future trends in digital game-based learning for engineering education.
引用
收藏
页码:321 / 339
页数:19
相关论文
共 50 条
  • [41] Gamification and Serious Games in Orthopedic Education: A Systematic Review
    Tung, Wei Shao
    Baker, Riley
    Toy, Kendal
    Eftekhari, Mani
    Casey, George
    Jahani, Rana
    Bono, Christopher
    Harteveld, Casper
    Bejarano-Pineda, Lorena
    Ashkani-Esfahani, Soheil
    CUREUS JOURNAL OF MEDICAL SCIENCE, 2024, 16 (08)
  • [43] Effectiveness of serious games in nurse education: A systematic review
    Min, Ari
    Min, Haeyoung
    Kim, Sujeong
    NURSE EDUCATION TODAY, 2022, 108
  • [44] Trends in entrepreneurship education: a systematic literature review
    Shabbir, Muhammad Salman
    Batool, Fatima
    Mahmood, Arshad
    HIGHER EDUCATION SKILLS AND WORK-BASED LEARNING, 2022, 12 (06) : 1040 - 1056
  • [45] Digital games in education
    Ramos, Daniela Karine
    Fardo, Marcelo Luis
    REVISTA EDUCAONLINE, 2023, 17 (02): : 1 - 5
  • [46] Generative AI and Higher Education: Trends, Challenges, and Future Directions from a Systematic Literature Review
    Batista, Joao
    Mesquita, Anabela
    Carnaz, Goncalo
    INFORMATION, 2024, 15 (11)
  • [47] A systematic literature review of requirements engineering education
    Daun, Marian
    Grubb, Alicia M.
    Stenkova, Viktoria
    Tenbergen, Bastian
    REQUIREMENTS ENGINEERING, 2023, 28 (02) : 145 - 175
  • [48] The future trends of electric power engineering education in the united states
    Heydt, G. T.
    2006 POWER ENGINEERING SOCIETY GENERAL MEETING, VOLS 1-9, 2006, : 1265 - 1268
  • [49] Trends in Engineering Education: a Disruptive View for not so far Future
    Brito, Claudio R.
    Ciampi, Melany M.
    Sluss, James J.
    Santos, Henrique D.
    2019 18TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY BASED HIGHER EDUCATION AND TRAINING (ITHET 2019), 2019,
  • [50] A scoping review of engineering education systematic reviews
    Phillips, Margaret
    Reed, Jason B.
    Zwicky, Dave
    Van Epps, Amy S.
    JOURNAL OF ENGINEERING EDUCATION, 2024, 113 (04) : 818 - 837