Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence

被引:3
|
作者
Ieiri, Yuya [1 ,2 ]
Tsai, Hung-Ya
Mizobuchi, Kenta [2 ]
Tengfei, Shao [2 ]
Hishiyama, Reiko [2 ]
机构
[1] Waseda Univ, Grad Sch Informat Prod & Syst, Kitakyushu 8080135, Japan
[2] Waseda Univ, Grad Sch Creat Sci & Engn, Tokyo 1698050, Japan
关键词
Cultural differences; Museums; Fans; Virtual environments; Psychology; Games; Design methodology; Augmented reality (AR); environmental presence; human-computer interaction; traditional cultural experience; TOURIST EXPERIENCES; SPATIAL PRESENCE; VIRTUAL-REALITY;
D O I
10.1109/THMS.2022.3232133
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Traditional cultural experiences are valuable for tourist destinations. Previous studies have developed systems for experiencing traditional culture using augmented reality (AR). However, few works have considered the effectiveness of different types of AR experiences of traditional cultural elements. In this article, we focus on equipment elements and environment elements, and propose design recommendations for an AR traditional cultural experience system that considers differences in the environmental presence of traditional cultural experiences. We conducted a comparative study with 49 users to understand the impact of these differences. We compared three options for handling environmental presence, including nonpresence, AR-presence, and real-presence. The results show that presenting environmental elements in a state of real-presence improved an AR experience of traditional culture. Additionally, we found that this setting worked positively for Japanese participants, whereas Chinese participants preferred environmental elements in the state of nonpresence.
引用
收藏
页码:390 / 400
页数:11
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