The relevance of research is due to the global innovation and changings in science, technique and society. We live for now in informational world. The role of information is fundamentally changed from previous eras. Information is one of the fundamental forces of the entire production and social life. It acts as one of the bases for the society's functioning. Contemporary generation exists in digital format. The traditional values of culture are represented through digital context. Computer technology has become more accessible to society. Traditional means of communication, such as books, photographs, videos, etc., are gaining a new format, and developing into a single phenomenon of digital culture. We argue that such culture influence on development and formation of personality ant it is arise not only technological but humanitarian character. The scope of virtual reality is very wide from entertaining video games to assistive design tools. Archaeologists, historians, cultural anthropologists began to use the methods and technologies of 3D modeling in the early 1990s. However, despite extensive experience in reconstructing historical events and cultural heritage sites using virtual reconstruction we could not claim about pure reconstruction of historical "fragment". These researches allow knowledge in different fields of science and creating complex interdisciplinary relationships. In the humanitarian field, the use of digital technology is often limited and it does not allow to fully evaluating its benefits. There are currently a large number of scientific historical schools, it use a variety of working methods for the most accurate and reliable recreation of the investigated historical era. If we take three-dimensional reality as an additional mechanism of historical research then its task will established and adjusted individually within each specific assignment. The main purpose of using virtual reality is the most accurate 3D modeling of any object, technically accurate rebirth of the event. Due to the high-quality graphic addition, the material has a very high degree of information content and then used for in-depth analysis. It is also can be useful for education. Modern researchers confirm the possibility of using information technology to preserve cultural values. Converting all types of information (text, audiovisual) into digital form. Thus, the methodology is incredibly productive and multifaceted, multimedia products and big data can be effectively implemented instead of well-known approaches. For example, importance of cultural item could be very higher, but it could be destroyed if it dangerous for people's security. And in such moment's virtual reconstruction looks like a great alternative. But maybe once people may ask a question: why spend resources, time and human energy on a real reconstruction of an object, if you can put all the data into a computer, create a virtual model and thus leave the "look of the monument" untouched forever? Full formatting of historical events and cultural heritage in general, into a digital format make simple the educational process. It erases spatial and temporal boundaries. But is this knowledge is real and testable? Virtual reconstruction as an independent scientific field is characterized by broader goals. The object of virtual reconstruction can be not only an architectural monument, sculpture or painting and the rebirth of historical events and even historical figures. We argue that virtual reality is the most relevance field for research. A deep and comprehensive analysis of this phenomenon opens up enormous opportunities for creativity, learning and many other possibilities. We cannot judge this invention. It is receives a positive or negative assessment depending on the method of use. Dialectical character of VR arise question about authenticity. We conclude that virtual reality is just as honest with us as the history textbook is accurate.