The Optimization of Digital Art Teaching Platform Based on Information Technology and Deep Learning

被引:0
|
作者
Liu, Yiying [1 ,2 ]
Ko, Young Chun [3 ]
机构
[1] Hunan City Univ, Coll Fine Arts & Design, Yiyang 413000, Hunan, Peoples R China
[2] Sehan Univ, Grad Sch, Dept Educ, Chungnam 58447, South Korea
[3] Sehan Univ, Dept Teaching Profess, Chungnam 58447, South Korea
关键词
Education; Digital art; Internet of Things; Sensors; Real-time systems; Optimization; Surveys; Information technology; Deep learning; deep learning; digitization; teaching platform; INTERNET; DISTILLATION; SECURITY;
D O I
10.1109/ACCESS.2023.3318120
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The study aims to improve the daily teaching level of the school and make students enjoy better teaching methods. Firstly, the Internet of Things (IoT) and deep learning (DL) are deeply studied through information technology (IT). Secondly, the calculation methods based on the IoT and DL are analyzed, through which the research model is constructed. Finally, a digital teaching platform is established through the research model to conduct a real-time statistical survey of students and teachers. The results show that students are leading in the daily teaching process. According to the survey results, most students spend 3 to 4 hours in daily extra-curricular learning; 45% of them acquire knowledge mainly through classroom learning, and 23% through online learning. Their main difficulty in learning is learning ability, accounting for 48%. Moreover, it is an energy problem, accounting for 28%. 64% of students are passive learning, far more than 37% of active learning students. This study combines multiple fields across disciplines, such as IT, IoT, and DL. Digital art teaching platforms usually focus on creativity and performance, and combining IoT and DL can provide art students with a more personalized, real-time teaching experience, and promote the cross-application of digital art and cutting-edge technologies.
引用
收藏
页码:107287 / 107296
页数:10
相关论文
共 50 条
  • [21] The Construction of Interactive Teaching Platform for College English Based on Digital Intelligence Technology
    Chen Q.
    [J]. Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [22] Teaching and learning style analysis based on usage of information technology
    Institute of Ideal Information Technology, Northeast Normal University, Changchun 130024, China
    [J]. J. Comput. Inf. Syst., 2006, 1 (317-321):
  • [23] Research on the E-learning platform for art teaching and immersive digital entertainment experience based on improved neural networks
    He, Lindong
    Hak-soon, Yim
    [J]. ENTERTAINMENT COMPUTING, 2025, 52
  • [24] Collective information-based teaching–learning-based optimization for global optimization
    Zi Kang Peng
    Sheng Xin Zhang
    Shao Yong Zheng
    Yun Liang Long
    [J]. Soft Computing, 2019, 23 : 11851 - 11866
  • [25] DeepFND: an ensemble-based deep learning approach for the optimization and improvement of fake news detection in digital platform
    Venkatachalam K.V.
    Al-onazi B.B.
    Simic V.
    Tirkolaee E.B.
    Jana C.
    [J]. PeerJ Computer Science, 2023, 9
  • [26] Collective information-based teaching-learning-based optimization for global optimization
    Peng, Zi Kang
    Zhang, Sheng Xin
    Zheng, Shao Yong
    Long, Yun Liang
    [J]. SOFT COMPUTING, 2019, 23 (22) : 11851 - 11866
  • [27] DeepFND: an ensemble-based deep learning approach for the optimization and improvement of fake news detection in digital platform
    Venkatachalam, K.
    Al-onazi, Badriyya B.
    Simic, Vladimir
    Tirkolaee, Erfan Babaee
    Jana, Chiranjibe
    [J]. PEERJ COMPUTER SCIENCE, 2023, 9
  • [28] EVALUATING INFORMATION TECHNOLOGY IN TEACHING AND LEARNING
    CASTELLAN, NJ
    [J]. BEHAVIOR RESEARCH METHODS INSTRUMENTS & COMPUTERS, 1993, 25 (02): : 233 - 237
  • [29] Handwritten Digital Recognition Optimization Method based on Deep Learning
    Yu, Weibo
    Guo, Chunyu
    Liu, Keping
    Yang, Hongtao
    [J]. 2020 CHINESE AUTOMATION CONGRESS (CAC 2020), 2020, : 1705 - 1709
  • [30] Teaching Information and Communication Technology With Digital Games
    Prassos, Nikolaos
    Sachtouris, Stavros
    Karakiza, Tsampika
    [J]. PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 494 - 501