Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review

被引:14
|
作者
Kiani, Shamim [1 ]
Rezaei, Iman [2 ,3 ]
Abasi, Sanaz [1 ]
Zakerabasali, Somayyeh [4 ,5 ,6 ]
Yazdani, Azita [4 ,5 ,6 ]
机构
[1] Shiraz Univ Med Sci, Student Res Comm, Shiraz, Iran
[2] Shiraz Univ Med Sci, Sch Rehabil Sci, Phys Therapy Dept, Shiraz, Iran
[3] Shiraz Univ Med Sci, Rehabil Sci Res Ctr, Shiraz, Iran
[4] Shiraz Univ Med Sci, Hlth Human Resources Res Ctr, Shiraz, Iran
[5] Shiraz Univ Med Sci, Hlth Informat Management Dept, Shiraz, Iran
[6] Shiraz Univ Med Sci, Clin Educ Res Ctr, Shiraz, Iran
关键词
Virtual reality; Augmented reality; Rehabilitation; Musculoskeletal disorder; Lower limb; TELEREHABILITATION SYSTEM; EXERCISE; HIP; VALIDATION; KINECT;
D O I
10.1186/s12891-022-06062-6
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Introduction: Musculoskeletal disorders are one of the most common causes of physical disability. The rehabilitation process after musculoskeletal disorders is long and tedious, and patients are not motivated to follow rehabilitation protocols. Therefore, new systems must be used to increase patient motivation. Virtual reality (VR) and augmented reality (AR) technologies can be used in this regard. In developing such systems, various technologies and methods of movement recognition are used; therefore, this study aims to summarize the technical aspects of using VR/AR in rehabilitation and evaluate and discuss efficient methods of investigating studies using the Statement of Standards for Reporting Implementation Studies (StaRI).Methods: Search in four scientific databases was done systematically based on PRISMA through online search engines from inception to June 2021. These databases include Medline (PubMed), Scopus, IEEE, and Web of Science. An updated search was also conducted on 17 December 2021. The research used keywords and MeSH terms associated with VR/AR, musculoskeletal disorder, and rehabilitation. Selected articles were evaluated qualitatively using the Standards for Reporting Implementation Studies (StaRI) statement.Results: A total of 2343 articles were found, and 20 studies were included. We found that 11 (55%) studies used Kinect technology as input tools, and 15 (75%) studies have described the techniques used to analyze human movements, such as dynamic time warping (DTW) and support vector machines (SVM). In 10 (50%) studies, the Unity game engine was used for visualization. In 8 studies (40%), usability was assessed, and high usability was reported. Similarly, the results of the review of studies according to the StaRI checklist showed poor reporting in the title and discussion of the studies. Conclusions: We found that academic studies did not describe the technical aspects of rehabilitation systems. Therefore, a good description of the technical aspects of the system in such studies should be considered to provide repeatability and generalizability of these systems for investigations by other researchers.
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页数:25
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