The Decision for War (DfW) game provides an opportunity to explore how information affects the occurrence of war-in theory and in practice. Gameplay, and the subsequent discussion it facilitates, provides the opportunity to explore topics such as differences in risk taking, strategic choice as a function of other's expected actions, differing perceptions of loss or gain, and updating prior assumptions through experience, along with various psychological and cognitive biases that may preclude individuals and states reaching negotiating agreements that avoid violence. In an academic classroom setting, these questions of information and risk could complement lessons in International Relations, History, Conflict Resolution, Psychology, and Strategic Studies.