Language games and their types

被引:1
|
作者
Ginzburg, Jonathan [1 ]
Wong, Kwong-Cheong [2 ]
机构
[1] Univ Paris Cite, CNRS, LLF, Paris, France
[2] Chinese Univ Hong Kong, Fac Social Sci, Shatin, Hong Kong, Peoples R China
关键词
Language games; Speech genres; Conversation; Classification; ORGANIZATION; SEMANTICS;
D O I
10.1007/s10988-023-09393-2
中图分类号
H0 [语言学];
学科分类号
030303 ; 0501 ; 050102 ;
摘要
One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of initiating utterances, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or-our terminology-conversational type, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible language games/speech genres/conversational types and their global structure. In particular, concerning the range of subject matter that can and needs to be discussed and by whom-ultimately a semantic analogue of Laplace's demon. We suggest that the subject matter problem for conversational types is a central task for any semantic theory for conversation. This paper develops a theory of conversational types, which embedded in the theory of conversational interaction KoS, enables this problem to be tackled for a wide range of conversational types drawn from the British National Corpus classification of conversational domains. The theory we develop treats conversational types as first class, not metatheoretical entities, in contrast to explications of corresponding notions in game theoretic approaches. We demonstrate that this allows us to explicate the possibilities interlocutors have to refer to and seek clarification about the types of conversations they are engaged in.
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页码:149 / 189
页数:41
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