Enhancement of Students' Learning Outcomes through Virtual Reality based on Case-Based Learning in Social Studies

被引:0
|
作者
Sujarwo [1 ]
Japar, Muhammad [1 ]
Sumantri, Mohamad Syarif [1 ]
Safitri, Desy [1 ]
Marini, Arita [1 ]
机构
[1] Univ Negeri Jakarta, Jakarta, Indonesia
来源
关键词
Virtual Reality; Case-Based Learning; Learning Outcomes; Social Studies; AUGMENTED REALITY; EDUCATION; K-12;
D O I
10.14689/ejer.2023.106.011
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Purpose The study aimed to determine the effectiveness of using virtual reality based on case-based learning in social studies to improve learning outcomes in junior high school students. Methodology The simple random sampling technique using the Slovin formula was used to identify 80 students of SMPN 30 Grade VII in the 2022/2023 school year in Koja, North Jakarta, Indonesia. The experimental research method with a one-group pretest-posttest was utilized to conduct this research. In addition, the researcher used the paired sample ttest to test the hypothesis and the KolmogorovSmirnov t-test to test normality in this study. Findings The results of the independent samples test showed that the significance value with 2-tailed was 0.000 < 0.05; then, as the basis for decision-making in the independent sample T-test, it was concluded that H0 was rejected, and Ha accepted. Thus, there was a significant difference between the average student learning outcomes in the experimental and control groups. Implications to Research and Practice This research provides an innovation and alternative solutions to overcome misconceptions that occur in learning, especially in social studies subjects, so that the substance and essence of social studies Education can be realized through a case approach that is factual and contextual to the lives of students and also provides classroom learning innovations that are up to date and interesting by technological developments in the era of the industrial revolution 4.0. (c) 2023 Ani Publishing Ltd. All rights reserved.
引用
下载
收藏
页码:171 / 191
页数:21
相关论文
共 50 条
  • [41] Students' perceptions of virtual interactive clinical case-based learning: A comparative study with three different cohorts
    Nasseri, Anita
    Zhou, Tara
    Ha, Vivian
    Zhu, Jenna
    Wu, David
    Ohyama, Hiroe
    JOURNAL OF DENTAL SCIENCES, 2024, 19 (03) : 1578 - 1586
  • [42] Vicarious learning and (virtual) case-based teaching in health science education
    Cox, Richard
    Pang, Jianxiong
    TWENTIETH IEEE INTERNATIONAL SYMPOSIUM ON COMPUTER-BASED MEDICAL SYSTEMS, PROCEEDINGS, 2007, : 657 - +
  • [43] Comparison Between Faculty Members and Students Toward Learning through Problem-Based Learning and Case-Based Learning in an Innovative Curriculum in a Regional University in the KSA
    Salih, Karimeldin M. A.
    Elnour, Suaad Abdulelah Abdullah Sultan Albaqami
    Alaklobi, Rajeh Omar
    Elhassan, Kamal Eldin Hussein
    Abbas, Mohammed
    Abdelmahmoud, Elwathiq Khalid Ibrahim Shehab Almalki
    Al-Ameer, Ahmed Y.
    Khalid, Tarig Babikir Algak
    Alfaifi, Jaber A.
    BAHRAIN MEDICAL BULLETIN, 2023, 45 (01) : 1291 - 1294
  • [44] Learning geriatric syndromes through case-based discussion (CBD)
    Karpageshwary, K. S.
    AGE AND AGEING, 2024, 53
  • [45] Nursing student learning of evidence-based nursing through case-based learning and flipped learning: A mixed study
    Yao, Jiannan
    Yuan, Hua
    Zhu, Mingyue
    Wang, Jia
    Wang, Qiuchen
    Chen, Zhiming
    Chen, Yahong
    Zhang, Xiuying
    NURSING OPEN, 2023, 10 (09): : 6551 - 6558
  • [46] Skills acquisition in Tourism Degree through case-based learning
    Juan Cardenas-Garcia, Pablo
    Ignacio Pulido-Fernandez, Juan
    Carrillo-Hidalgo, Isabel
    AULA ABIERTA, 2016, 44 (01) : 15 - 22
  • [47] Enhancing EFL students' intracultural learning through virtual reality
    Yeh, Hui-Chin
    Tseng, Sheng-Shiang
    Heng, Leechin
    INTERACTIVE LEARNING ENVIRONMENTS, 2022, 30 (09) : 1609 - 1618
  • [48] Analysis of Behavioral Patterns for Social Virtual Reality Based Active Learning
    Sawada, Shota
    Hirokawa, Masakazu
    Suzuki, Kenji
    PROCEEDINGS OF 2020 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (IEEE TALE 2020), 2020, : 914 - 917
  • [49] Comparing virtual and location-based augmented reality mobile learning: emotions and learning outcomes
    Harley, Jason M.
    Poitras, Eric G.
    Jarrell, Amanda
    Duffy, Melissa C.
    Lajoie, Susanne P.
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2016, 64 (03): : 359 - 388
  • [50] Comparing virtual and location-based augmented reality mobile learning: emotions and learning outcomes
    Jason M. Harley
    Eric G. Poitras
    Amanda Jarrell
    Melissa C. Duffy
    Susanne P. Lajoie
    Educational Technology Research and Development, 2016, 64 : 359 - 388