Analgesic and Anxiolytic Effects of Virtual Reality During Minor Procedures in an Emergency Department: A Randomized Controlled Study

被引:8
|
作者
Bosso, Luca [1 ]
Espejo, Tanguy [1 ]
Taffe, Patrick [2 ]
Caillet-Bois, David [3 ]
Christen, Thierry [4 ]
Berna, Chantal [5 ,6 ,7 ]
Hugli, Olivier [3 ]
机构
[1] Univ Lausanne, Fac Biol & Med, Lausanne, Vaud, Switzerland
[2] Ctr Primary Care & Publ Hlth Unisante, DFRI Div Biostat, Lausanne, Vaud, Switzerland
[3] Lausanne Univ Hosp, Emergency Dept, Lausanne, Vaud, Switzerland
[4] Lausanne Univ Hosp, Dept Plast & Hand Surg, Lausanne, Vaud, Switzerland
[5] Lausanne Univ Hosp, Ctr Integrat & Complementary Med, Lausanne, Vaud, Switzerland
[6] Lausanne Univ Hosp, Pain Ctr, Lausanne, Vaud, Switzerland
[7] Lausanne Univ, Lausanne, Vaud, Switzerland
关键词
PATIENT ANXIETY; PAIN PERCEPTION; TRAIT ANXIETY; DISTRACTION; HETEROGENEITY; PREVALENCE; EFFICACY;
D O I
10.1016/j.annemergmed.2022.04.015
中图分类号
R4 [临床医学];
学科分类号
1002 ; 100602 ;
摘要
Study objective: We aimed to assess the analgesic and anxiolytic efficacy of distraction, a nonpharmacologic intervention provided by 3-dimensional (3D) virtual reality (VR) compared with that provided by 2-dimensional (2D) VR during minor emergency department (ED) procedures. Methods: This randomized controlled study conducted in the ED of a teaching hospital included patients aged more than or equal to 18 years undergoing minor procedures. The patients watched the same computer-generated VR world either in 3D in a head-mounted display (intervention) or in 2D on a laptop screen (control). Our main outcomes were pain and anxiety during the procedure, assessed on a 100-mm visual analog scale. Secondary outcomes included the impression of telepresence in the computer-generated world assessed using the Igroup Presence Questionnaire, and the prevalence and intensity of cybersickness measured on a 100-mm visual analog scale. Results: The final analysis included 117 patients. The differences in median procedural pain and anxiety levels between the 2D and 3D VR groups were not significant: -3 mm (95% confidence interval [CI] -14 to 8) and -4 mm (95% CI -15 to 3), respectively; the difference in telepresence was 2.0 point (95% CI 0 to 2.0), and the proportion difference of cybersickness was -4% (95% CI -22 to 14), with an intensity difference of -5 mm (95% CI -9 to 3). Conclusion: During minor procedures in adult patients in the ED, distraction by viewing a 3D virtual world in a head-mounted VR display did not result in lower average levels of procedural pain and anxiety than that by 2D viewing on a screen despite a higher sense of telepresence. There were no significant differences in the prevalence and intensity of cybersickness between the 2 groups.
引用
收藏
页码:84 / 94
页数:11
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