IMPLEMENTATION OF GAME-BASED LEARNING IN ENTREPRENEUR EDUCATION USING THE PROTOTYPE METHOD

被引:0
|
作者
Amaral, Constantino Fernandes Seixas [1 ]
Soegoto, Eddy Soeryanto [2 ]
机构
[1] Univ Komputer Indonesia, Dept Informat Syst, Bandung, Indonesia
[2] Univ Komputer Indonesia, Dept Management, Bandung, Indonesia
来源
关键词
Entrepreneur education; Game -based learning; Prototype method;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The aim of this study was to analyse the impact of Game-based Learning on entrepreneur education using the prototype method. The prototype method was used in this study, consisting of five stages: data collection, system analysis, coding, implementation, and maintenance. Through Game-based learning, students were able to engage in a game related to entrepreneurship, comprising of puzzles and questions, in the form of a web application. Game-based learning was designed to help students understand common knowledge about entrepreneurship, and the researchers hope that it will encourage them to learn more about entrepreneurship and ultimately motivate them to become entrepreneurs.
引用
收藏
页码:1390 / 1400
页数:11
相关论文
共 50 条
  • [21] Using Capture the Flag in Classroom: Game-based Implementation in Network Security Learning
    Prabawa, Harsa Wara
    Junaeti, Enjun
    Permana, Yana
    2017 3RD INTERNATIONAL CONFERENCE ON SCIENCE IN INFORMATION TECHNOLOGY (ICSITECH), 2017, : 690 - 695
  • [22] Using game-based simulation in graduate education
    Anderson, Dennis M.
    EISTA '06: 4TH INT CONF ON EDUCATION AND INFORMATION SYSTEMS: TECHNOLOGIES AND APPLICAT/SOIC'06: 2ND INT CONF ON SOCIAL AND ORGANIZATIONAL INFORMATICS AND CYBERNETICS, VOL I, 2006, : 204 - 206
  • [24] A Game-Based Learning Platform for Vocational Education and Training
    Kotsifakos, Dimitrios
    Zinoviou, Xenofon
    Monachos, Stefanos
    Douligeris, Christos
    INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING, 2018, 725 : 189 - 200
  • [25] Game-Based Learning, Gamification in Education and Serious Games
    de Carvalho, Carlos Vaz
    Coelho, Antonio
    COMPUTERS, 2022, 11 (03)
  • [26] Game-based learning platform to enhance cybersecurity education
    Manzoor Ahmed Khan
    Adel Merabet
    Shamma Alkaabi
    Hesham El Sayed
    Education and Information Technologies, 2022, 27 : 5153 - 5177
  • [27] Experimenting with game-based learning in preservice teacher education
    Johnson, Lindy L.
    Kim, Grace MyHyun
    ENGLISH TEACHING-PRACTICE AND CRITIQUE, 2021, 20 (01): : 78 - 93
  • [28] Game-Based Learning With Augmented Reality for History Education
    Carrascosa, Carlos Lazaro
    Ylardia, Irene Palomero
    Paredes-Velasco, Maximiliano
    Garcia-Suelto, Maria del Carmen Navarro
    IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2024, 19 (01): : 14 - 23
  • [29] Motivating Game-Based Learning Efforts in Higher Education
    Moylan, Gina
    Burgess, Ann W.
    Figley, Charles
    Bernstein, Michael
    INTERNATIONAL JOURNAL OF DISTANCE EDUCATION TECHNOLOGIES, 2015, 13 (02) : 54 - 72
  • [30] GAME-BASED LEARNING FOR EDUCATION AND TRAINING IN THE HEALTH SECTOR
    Messineo, L.
    Allegra, M.
    Alessi, N.
    2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI), 2011, : 3341 - 3353