Passive Haptic Feedback for More Realistic and Efficient Grasping Movements in Virtual Environments

被引:2
|
作者
Gerini, Lorenzo [1 ]
Solari, Fabio [1 ]
Chessa, Manuela [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn, Genoa, Italy
来源
关键词
Virtual Reality; Mixed Reality; Human-Computer Interaction;
D O I
10.1007/978-3-031-43401-3_1
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Achieving natural interaction in virtual environments is essential to create realistic simulations in various fields, including healthcare and education. The ability to interact in Virtual Reality (VR) in a natural way, through a combination of visual and physical feedback can greatly enhance the experience and effectiveness of these simulations. Recent works have shown that the lack of haptic and tactile feedback produces significant differences in grasping actions performed in immersive VR, with respect to the same actions performed in the real world. The passive haptics approach, which relies on physical proxies to introduce tactile feedback in VR, has been explored to address this issue. This work focuses on a specific interaction task that involves both hand movements and grasping: pouring coffee into a cup and mimicking the action of drinking it. We take into account three different scenarios: a traditional VR environment where virtual objects don't have any real counterparts; an MR environment that uses an ecological object substitution technique where the user can interact with real objects that are tracked in real-time and see a virtual counterpart; and the corresponding real scenario. We compute the Minimum Jerk Cost and the Dynamic Time Warping distance between trajectories as metrics to compare movements in the different modalities in terms of their smoothness and trajectory shape, respectively. Our results show that movements in MR environments are smoother and produce more similar trajectories to real-world movements compared to classical VR environments. This indicates that MR with passive haptic feedback could produce more realistic and efficient human movements in virtual environments.
引用
下载
收藏
页码:3 / 22
页数:20
相关论文
共 50 条
  • [41] ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
    Khamis, Mohamed
    Schuster, Nora
    George, Ceenu
    Pfeiffer, Max
    25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
  • [42] The Role of Visual Feedback and Age When Grasping, Transferring and Passing Objects in Virtual Environments
    Mason, Andrea H.
    Grabowski, Patrick J.
    Rutherford, Drew N.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2019, 35 (19) : 1870 - 1881
  • [43] Visual Feedback for Grasping in Virtual Reality Environments for an Interface to Instruct Digital Human Models
    Geiger, Andreas
    Bewersdorf, Imke
    Brandenburg, Elisabeth
    Stark, Rainer
    ADVANCES IN USABILITY AND USER EXPERIENCE, AHFE 2017, 2018, 607 : 228 - 239
  • [44] Efficient and Realistic Cultural Heritage Representation in Large Scale Virtual Environments
    Komianos, Vasileios
    Kavvadia, Eleni
    Oikonomou, Konstantinos
    5TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS, IISA 2014, 2014, : 230 - +
  • [45] Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training
    Franzluebbers, Anton
    Johnsen, Kyle
    SUI'18: PROCEEDINGS OF THE 2018 SYMPOSIUM ON SPATIAL USER INTERACTION, 2016, : 16 - 24
  • [46] Elastic-Move : Passive Haptic Device with Force Feedback for Virtual Reality Locomotion
    Yi, Da Chung
    Chang, Kuan-Ning
    Tai, Yun-Hsuan
    Chen, I-Cheng
    Hung, Yi-Ping
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 40 - 45
  • [47] Development of algorithms for distributed and collaborative force feedback using haptic interfaces in virtual environments
    Islam, W
    Khorasani, K
    Al-Khalili, AJ
    Tafazoli, S
    DASIA 2000: DATA SYSTEMS IN AEROSPACE, PROCEEDINGS, 2000, 457 : 13 - 18
  • [48] Evaluation of a virtual-reality-based simulator using passive haptic feedback for knee arthroscopy
    Sandro F. Fucentese
    Stefan Rahm
    Karl Wieser
    Jonas Spillmann
    Matthias Harders
    Peter P. Koch
    Knee Surgery, Sports Traumatology, Arthroscopy, 2015, 23 : 1077 - 1085
  • [49] Evaluation of a virtual-reality-based simulator using passive haptic feedback for knee arthroscopy
    Fucentese, Sandro F.
    Rahm, Stefan
    Wieser, Karl
    Spillmann, Jonas
    Harders, Matthias
    Koch, Peter P.
    KNEE SURGERY SPORTS TRAUMATOLOGY ARTHROSCOPY, 2015, 23 (04) : 1077 - 1085
  • [50] Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality
    Wheeler, Steven G.
    Hoermann, Simon
    Lindeman, Robert W.
    Ghinea, George
    Covaci, Alexandra
    MULTIMEDIA TOOLS AND APPLICATIONS, 2024, 83 (25) : 66013 - 66032