HeadTrack: Real-Time Human-Computer Interaction via Wireless Earphones

被引:1
|
作者
Hu, Jingyang [1 ,2 ]
Jiang, Hongbo [1 ,2 ]
Xiao, Zhu [1 ,2 ]
Chen, Siyu [1 ,2 ]
Dustdar, Schahram [3 ]
Liu, Jiangchuan [4 ,5 ]
机构
[1] Hunan Univ, Coll Comp Sci & Elect Engn, Changsha 410082, Peoples R China
[2] Hunan Univ, Shenzhen Res Inst, Shenzhen 518055, Peoples R China
[3] TU Wien, Res Div Distributed Syst, A-1040 Vienna, Austria
[4] Simon Fraser Univ, Sch Comp Sci, Burnaby, BC V5A 1S6, Canada
[5] Jiangxing Intelligent Res & Dev Dept Inc, Nanjing 210000, Peoples R China
基金
中国国家自然科学基金;
关键词
Human-computer interaction; acoustic sensing; acoustic ranging; head motion tracking; HEAD POSE ESTIMATION;
D O I
10.1109/JSAC.2023.3345381
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Accurate head movement tracking is crucial for virtual reality and Metaverse in ubiquitous human-computer interaction (HCI) applications. Existing works for head tracking with wearable VR kits and wireless signals require expensive devices and heavy algorithmic processing. To resolve this problem, we propose HeadTrack, a low-cost, high-precision head motion tracking system that uses commercially available wireless earphones to capture the user's head motion in real-time. HeadTrack uses smartphones as 'sound anchors' and emits inaudible chirps picked up by the user's wireless earphones. By measuring the time-of-flight of these signals from the smartphone to each microphone on the earphone, we can deduce the user's face orientation and distance relative to the smartphone, enabling us to accurately track the user's head movement. To realize HeadTrack, we use the cross-correlation method to optimize the Frequency Modulated Continuous Wave (FMCW) based acoustic ranging method, which solves the problem of insufficient wireless earphone bandwidth. Moreover, we solve the problems of asynchronous startup time between devices and the existence of sampling frequency offset. We conduct excessive experiments in real scenarios, and the results prove that HeadTrack can continuously track the direction of the user's head, with an average error under 6.3(degrees) in pitch and 4.9(degrees) in yaw.
引用
收藏
页码:990 / 1002
页数:13
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