RPG Creature Design: Cross-System Analysis and Conversion

被引:1
|
作者
da Rocha Franco, Artur de Oliveira [1 ]
Araujo de Souza, Thiago Iachiley [2 ]
Passos da Costa Filho, Paulo de Tarso [2 ]
Franco da Silva, Jose Wellington [2 ]
Rodrigues Maia, Jose Gilvan [2 ]
de Castro, Miguel Franklin [2 ]
机构
[1] Univ Fed Ceara, Campus Jardins Anita, Itapaje, Ceara, Brazil
[2] Univ Fed Ceara, Fortaleza, Ceara, Brazil
关键词
RPG; game design; datasets; machine learning; statistical analyses;
D O I
10.1145/3631085.3631332
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The Role-Playing Game (RPG) genre has achieved tremendous popularity, which is evidenced by its significant sales and high profits. One of the key reasons behind its success is the ability to model a vast array of entities, including creatures and characters, within RPG systems. However, it is worth noting that only a limited number of literary works delve into the automated conversion of entity designs across different RPG systems. This paper showcases a series of research endeavors aimed at automating RPG content, particularly focusing on creatures, involving constructing a creature database for three RPG systems, emphasizing data linkage. Three system conversion approaches are introduced, two leveraging Machine Learning (ML) techniques, and one relying on manual modeling. To assess the effectiveness of the conversions, error metrics were employed alongside feedback obtained from 14 players. Results suggest that despite ML methods yielding lower numeric errors, the creature sheets created using manual modeling were better accepted by human evaluators.
引用
收藏
页码:96 / 105
页数:10
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