Developing 3D models using photogrammetry for virtual reality training in anatomy

被引:3
|
作者
Krause, Kayla J. [1 ]
Mullins, Drew D. [1 ]
Kist, Madison N. [1 ]
Goldman, Evan M. [1 ]
机构
[1] Penn State Univ, Dept Radiol, Coll Med, 500 Univ Dr, Hershey, PA 17033 USA
关键词
anatomical sciences; medical education; anatomy; anatomy and medical education; anatomy education; virtual reality; VR technology;
D O I
10.1002/ase.2301
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Virtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two-dimensional (2D) photographic images of three-dimensional (3D) objects to create a 3D image or "model," can be used in conjunction with VR to create pedagogically sound learning modules for anatomy education. However, to date, there has not been a detailed description of the process of developing and implementing an in-house VR tool to supplement anatomy instruction. In this article, we examine the methods, benefits, and challenges of using photogrammetry to implement a VR classroom that capitalizes on the strengths of a traditional body donor-based course and the unique strengths of VR. Using off-the-shelf equipment, developing VR content and a VR curriculum is both feasible and approachable for medical educators.
引用
收藏
页码:1033 / 1040
页数:8
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