Incentive Mechanism for Federated Learning With Random Client Selection

被引:1
|
作者
Wu, Hongyi [1 ,2 ]
Tang, Xiaoying [2 ,3 ,4 ]
Zhang, Ying-Jun Angela [5 ]
Gao, Lin [2 ,6 ]
机构
[1] Chinese Univ Hong Kong Shenzhen, Sch Sci & Engn, Shenzhen 518172, Peoples R China
[2] Shenzhen Inst Artificial Intelligence & Robot Soc, Shenzhen 518172, Peoples R China
[3] Chinese Univ Hong Kong, Sch Sci & Engn, Shenzhen 518172, Guangdong, Peoples R China
[4] Chinese Univ Hong Kong, Guangdong Prov Key Lab Future Networks Intelligenc, Shenzhen 518172, Peoples R China
[5] Chinese Univ Hong Kong, Dept Informat Engn, Shatin, Hong Kong, Peoples R China
[6] Harbin Inst Technol, Sch Elect & Informat Engn, Shenzhen 518057, Peoples R China
基金
中国国家自然科学基金;
关键词
Federated learning; incentive mechanism; OPTIMIZATION; DESIGN;
D O I
10.1109/TNSE.2023.3334476
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Federated learning (FL) is a distributed machine learning framework allowing edge devices (a.k.a clients) to participate in training while protecting their privacy. While much research in this field focuses on improving training performance and reducing communication costs, how to incentivize clients to participate in FL still remains a challenge. Most existing FL algorithms assume that clients voluntarily participate in the training process, which is unrealistic. This paper proposes an incentive mechanism for FL servers to motivate clients to contribute their data and computing power to local training. The mechanism consists of two steps. First, a subset of clients is selected randomly under an importance sampling scheme. Then, the interaction between the server and the subset of sampled clients is modeled as a Stackelberg game, where the server releases offers to the clients based on their potential contributions. The clients then decide how much data and computation to contribute. We prove that the client-level subgame of the Stackelberg game has a subgame equilibrium that can be written in a semi-closed form. We also propose an approximation algorithm for computing the subgame equilibrium of the server's level subgame. Our simulation results verify the analysis and demonstrate the effectiveness of the proposed mechanism.
引用
收藏
页码:1922 / 1933
页数:12
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