Game: Animals, Video Games and Humanity

被引:0
|
作者
McCracken, Janet [1 ]
机构
[1] Lake Forest Coll, Dept Philosophy, Lake Forest, IL 60045 USA
来源
关键词
D O I
10.1093/jaac/kpac071
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
引用
收藏
页码:117 / 120
页数:4
相关论文
共 50 条
  • [21] Breaking the Game: the Traversal of the Emergent Narrative in Video Games
    Cardoso, Pedro
    Carvalhais, Miguel
    JOURNAL OF SCIENCE AND TECHNOLOGY OF THE ARTS, 2013, 5 (01) : 25 - 31
  • [22] Video Games as a Multifaceted Medium: A Review of Quantitative Social Science Research on Video Games and a Typology of Video Game Research Approaches
    Ivory, James D.
    REVIEW OF COMMUNICATION RESEARCH, 2013, 1 : 31 - 68
  • [23] When Video Games Tell Stories: A Model of Video Game Narrative Architectures
    Arnaldo Picucci, Marcello
    CARACTERES-ESTUDIOS CULTURALES Y CRITICOS DE LA ESFERA DIGITAL, 2014, 3 (02): : 99 - 116
  • [24] Inequalities between video game players based on their sex in the world of video games
    Afonso Noda, Sara
    Aguilera Avila, Laura
    INVESTIGACIONES FEMINISTAS, 2021, 12 (02): : 677 - 689
  • [25] He and She in Video Games: Impact of Gendera on Video Game Participation and Perspectives
    Alghamdi, Deena
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2023, 14 (09) : 243 - 249
  • [26] Video Game Platforms Imagine Instead of Us: The End of Imagination in Video Games
    Vetushinskiy, Alexander
    NOVOE LITERATURNOE OBOZRENIE, 2019, (158): : 186 - 199
  • [27] Video Games as Time Machines: Video Game Nostalgia and the Success of Retro Gaming
    Wulf, Tim
    Bowman, Nicholas D.
    Rieger, Diana
    Velez, John A.
    Breuer, Johannes
    MEDIA AND COMMUNICATION, 2018, 6 (02): : 60 - 68
  • [28] The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games
    Laffan, Derek A.
    Greaney, John
    Barton, Hannah
    Kaye, Linda K.
    COMPUTERS IN HUMAN BEHAVIOR, 2016, 65 : 544 - 549
  • [29] Video Games for Learning: Design considerations and its application in the video game "The Time Invaders" Video Games for Learning: Design considerations and application
    Medina Medina, Nuria
    Paderewski, Patricia
    Gutierrez Vela, Francisco Luis
    TEEM'21: NINTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY, 2021, : 150 - 156
  • [30] Cyber-dehumanization: Violent video game play diminishes our humanity
    Bastian, Brock
    Jetten, Jolanda
    Radke, Helena R. M.
    JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2012, 48 (02) : 486 - 491