Usability of a virtual reality manual wheelchair simulator

被引:3
|
作者
Chaar, Fadi [1 ,2 ]
Archambault, Philippe S. [1 ,2 ]
机构
[1] McGill Univ, Sch Phys & Occupat Therapy, 3654 Promenade Sir William Osler, Montreal, PQ H3G 1Y5, Canada
[2] Interdisciplinary Res Ctr Rehabil CRIR, Montreal, PQ, Canada
关键词
Wheelchair; training; virtual reality; usability; low-cost; simulator; REHABILITATION; MOBILITY; PARTICIPATION; ENVIRONMENT; VALIDATION; ACCEPTANCE; NAVIGATION; IMMERSION;
D O I
10.1080/17483107.2022.2039307
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Purpose: Individuals with impaired mobility often require assistance for getting around. The skilled use of a manual wheelchair (MW) is required in order to gain independence while preventing injuries. Training in a virtual reality (VR) setting allows for safe practice of MW skills in a wide range of environments. We developed a low-cost MW simulator which includes visual and haptic feedback. Our objectives were to assess the usability and fidelity of the VR simulator, by clinicians and expert MW users, and to determine whether the addition of haptic feedback would positively improve the user's experience. Materials and Methods: This mixed method study investigated the sense of presence, overall experience and ease of use of the experience in six MW users, as well as five clinicians (wheeled mobility experts) who practiced in the simulator. Results: Participants reported a positive perception of usefulness, sense of presence, and immersion during the MiWe simulator experience. The addition of haptic feedback to the simulator significantly enhanced fidelity of the overall experience, compared to the no-feedback condition. Conclusion: Our low-cost simulator was well perceived by clinicians and MW users and was considered as a potentially useful tool to complement MW skill training.
引用
收藏
页码:1489 / 1499
页数:11
相关论文
共 50 条
  • [41] Say, What Is on Your Mind? Surgeons' Evaluations of Realism and Usability of a Virtual Reality Vertebroplasty Simulator
    Koch, Amelie
    Pfandler, Michael
    Stefan, Philipp
    Wucherer, Patrick
    Lazarovici, Marc
    Navab, Nassir
    Stumpf, Ulla
    Schmidmaier, Ralf
    Glaser, Juergen
    Weigl, Matthias
    SURGICAL INNOVATION, 2019, 26 (02) : 234 - 243
  • [42] Usability tests with a virtual arthroscopic surgery simulator
    Kwon H.
    Hwang E.
    Yun S.
    Shin M.
    Lim J.
    IEIE Transactions on Smart Processing and Computing, 2020, 9 (01): : 28 - 32
  • [43] Numerical Simulator for Manual Wheelchair Propulsion based on a MPC Approach
    Bentaleb, Toufik
    Ghezala, Amel Ait
    Sentouh, Chouki
    Pudlo, Philippe
    IFAC PAPERSONLINE, 2022, 55 (41): : 154 - 159
  • [44] Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training
    Li, Meng
    Ganni, Sandeep
    Ponten, Jeroen
    Albayrak, Armagan
    Rutkowski, Anne-F
    Jakimowicz, Jack
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 566 - 572
  • [45] Constructing a Mixed Simulation With 360° Virtual Reality and a High-Fidelity Simulator Usability and Feasibility Assessment
    Kim, Sun Kyung
    Lee, Youngho
    Go, Younghye
    CIN-COMPUTERS INFORMATICS NURSING, 2023, 41 (08) : 569 - 577
  • [46] Virtual reality neurosurgery: A simulator blueprint
    Spicer, MA
    van Velsen, M
    Caffrey, JP
    Apuzzo, MLJ
    NEUROSURGERY, 2004, 54 (04) : 783 - 797
  • [47] Designing a Virtual Reality Flight Simulator
    Halim, Ilona
    Casey, John
    Baghaei, Nilufar
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 518 - 520
  • [48] Virtual Reality Simulator for Construction workers
    Hafsia, Mehdi
    Monacelli, Eric
    Martin, Hugo
    PROCEEDINGS OF THE VIRTUAL REALITY INTERNATIONAL CONFERENCE - LAVAL VIRTUAL (ACM VRIC 2018), 2018,
  • [49] Virtual reality simulator for vitreoretinal surgery
    Verma, D
    Wills, D
    Verma, M
    EYE, 2003, 17 (01) : 71 - 73
  • [50] The virtual reality arthroscopy training simulator
    Muller, W
    Bockholt, U
    MEDICINE MEETS VIRTUAL REALITY: ART, SCIENCE, TECHNOLOGY: HEALTHCARE (R)EVOLUTION TM, 1998, 50 : 13 - 19