Multi-Agent Deep Reinforcement Learning for Efficient Computation Offloading in Mobile Edge Computing

被引:0
|
作者
Jiao, Tianzhe [1 ]
Feng, Xiaoyue [1 ]
Guo, Chaopeng [1 ]
Wang, Dongqi [1 ]
Song, Jie [1 ]
机构
[1] Northeastern Univ, Dept Software Engn, Software Coll, Shenyang 110819, Peoples R China
来源
CMC-COMPUTERS MATERIALS & CONTINUA | 2023年 / 76卷 / 03期
基金
中国国家自然科学基金;
关键词
Computation offloading; multi-agent deep reinforcement learning; mobile-edge computing; latency; energy efficiency; INTERNET; THINGS; IOT;
D O I
10.32604/cmc.2023.040068
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Mobile-edge computing (MEC) is a promising technology for the fifth-generation (5G) and sixth-generation (6G) architectures, which provides resourceful computing capabilities for Internet of Things (IoT) devices, such as virtual reality, mobile devices, and smart cities. In general, these IoT applications always bring higher energy consumption than traditional applications, which are usually energy-constrained. To provide persistent energy, many references have studied the offloading problemto save energy consumption. However, the dynamic environment dramatically increases the optimization difficulty of the offloading decision. In this paper, we aim to minimize the energy consumption of the entireMECsystem under the latency constraint by fully considering the dynamic environment. UnderMarkov games, we propose amulti-agent deep reinforcement learning approach based on the bi-level actorcritic learning structure to jointly optimize the offloading decision and resource allocation, which can solve the combinatorial optimization problem using an asymmetric method and compute the Stackelberg equilibrium as a better convergence point than Nash equilibrium in terms of Pareto superiority. Our method can better adapt to a dynamic environment during the data transmission than the single-agent strategy and can effectively tackle the coordination problem in the multi-agent environment. The simulation results show that the proposed method could decrease the total computational overhead by 17.8% compared to the actor-critic-based method and reduce the total computational overhead by 31.3%, 36.5%, and 44.7% compared with randomoffloading, all local execution, and all offloading execution, respectively.
引用
收藏
页码:3585 / 3603
页数:19
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