Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents

被引:3
|
作者
Nie, Qian [1 ]
Teng, Zhaojun [1 ]
Yang, Chunyan [2 ,3 ]
Griffiths, Mark D. [4 ]
Guo, Cheng [1 ]
机构
[1] Southwest Univ, Fac Psychol, Res Ctr Mental Hlth Educ, Chongqing, Peoples R China
[2] Univ Maryland, Dept Counseling Higher Educ & Special Educ, College Pk, MD USA
[3] Univ Calif Berkeley, Berkeley Sch Educ, Berkeley, CA USA
[4] Nottingham Trent Univ, Psychol Dept, Int Gaming Res Unit, Nottingham, England
基金
中国国家自然科学基金;
关键词
School climate perceptions; Gaming disorder symptoms; Academic achievement; Within-person effect; Random intercept cross-lagged panel model; Developmental differences; STUDENTS PERCEPTIONS; MENTAL-HEALTH; PERFORMANCE; TRAJECTORIES; ASSOCIATIONS; ENGAGEMENT; DEPRESSION; ADDICTION; INDEXES; STRESS;
D O I
10.1007/s10964-024-01952-5
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
Despite growing concerns regarding the development of gaming disorder symptoms among adolescents, the longitudinal relationship between school factors and gaming disorder symptoms remains far from being fully understood. This two-year longitudinal study examined the relationship between school climate perceptions, academic achievement, and gaming disorder symptoms among three distinct demographic cohorts: preadolescents (n = 1513; 46.9% girls, M-age = 10.64 years, SD = 0.56), early adolescents (n = 1771; 48.3% girls, M-age = 13.54 years, SD = 0.70), and late adolescents (n = 2385; 50.1% girls, M-age = 16.41 years, SD = 0.59). A four-wave study was conducted (six months apart) using random intercept cross-lagged panel models (RI-CLPMs) to separate the within-person (state level) from the between-person (trait level) effects. The results obtained from the RI-CLPMs indicated that fluctuations in school climate perceptions negatively predicted subsequent changes in gaming disorder symptoms among preadolescents at the within-person level, but not among early and late adolescents. Fluctuations relating to gaming disorder symptoms also negatively predicted subsequent changes regarding academic achievement in late adolescents, but not in preadolescents and early adolescents. The effect of school-related factors on gaming disorder symptoms varies across different developmental stages. While preadolescents may represent a particularly susceptible subgroup for gaming disorder in terms of being predicted by their school environment, late adolescents appear to be more vulnerable to predictors of gaming disorder symptoms. The current study also discusses the implications of school-wide programs aimed at improving school climate and preventing the development of gaming disorder symptoms during key developmental periods.
引用
收藏
页码:1646 / 1665
页数:20
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