Undertale's Loveable Monsters: Investigating Parasocial Relationships with Non-Player Characters

被引:7
|
作者
Elvery, Gabriel [1 ]
机构
[1] Univ Glasgow, Glasgow, Lanark, Scotland
关键词
parasocial relationships; undertale; monsters; fantasy; social interaction;
D O I
10.1177/15554120221105464
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Interaction with non-player characters (NPCs) that simulates one-sided social interaction is a common feature of many role-playing video games (RPGs). This kind of interaction may be described as parasocial. Parasocial phenomena have been identified across media, but there are few studies which detail how they function within specific video games. This article marries close analysis of the video game Undertale with theories of parasocial phenomena to examine how effective parasocial relationships (PSRs) are created with its cast of quirky, loveable monsters. The article uses players' reception of the game in the form of Steam reviews and Let's play content to evidence players' attachments to NPCs and uses the concept of parasociality coupled with close reading to explore why. The paper concludes by considering what insights analysis of PSRs in video games can provide regarding both our relationships with the technology that facilitates them, and our off-screen relationships.
引用
收藏
页码:475 / 497
页数:23
相关论文
共 50 条
  • [21] Towards autonomous behavior learning of non-player characters in games
    Feng, Shu
    Tan, Ah-Hwee
    EXPERT SYSTEMS WITH APPLICATIONS, 2016, 56 : 89 - 99
  • [22] Applying a cognitive architecture to control of virtual non-player characters
    McCollum, C
    Barba, C
    Santarelli, T
    Deaton, J
    PROCEEDINGS OF THE 2004 WINTER SIMULATION CONFERENCE, VOLS 1 AND 2, 2004, : 883 - 890
  • [23] The Player-Ethnographer An Ethnographic Approach to the Study of Non-Player Characters in Digital Games
    Ogier, Harley
    PROCEEDINGS OF THE AUSTRALASIAN COMPUTER SCIENCE WEEK MULTICONFERENCE (ACSW 2020), 2020,
  • [24] Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA
    Phon-Amnuaisuk, Somnuk
    APPLICATIONS OF EVOLUTIONARY COMPUTATION, PT I, 2011, 6624 : 133 - 142
  • [25] Developing a Serious Game for Girls: Design of Avatars and Non-Player Characters
    Spangenberger, Pia
    Kruse, Linda
    Narciss, Susanne
    Kapp, Felix
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 657 - 666
  • [26] Will You be Happier? Designing a Game that Employs Gifting to Non-player Characters
    Li, Sha
    Ursu, Marian
    Williams, Doug
    Kegel, Ian
    HAI'18: PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON HUMAN-AGENT INTERACTION, 2018, : 338 - 340
  • [27] The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
    Paradeda, Raul
    Ferreira, Maria Jose
    Oliveira, Raquel
    Martinho, Carlos
    Paiva, Ana
    CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 453 - 465
  • [28] Implementing Performance Moderators for Non-Player Characters in Commercial Gaming Environments
    Fraser, William D.
    AVIATION SPACE AND ENVIRONMENTAL MEDICINE, 2013, 84 (07): : 750 - 751
  • [29] Evaluation of the KomParse Conversational Non-Player Characters in a Commercial Virtual World
    Kluewer, Tina
    Xu, Feiyu
    Adolphs, Peter
    Uszkoreit, Hans
    LREC 2012 - EIGHTH INTERNATIONAL CONFERENCE ON LANGUAGE RESOURCES AND EVALUATION, 2012, : 3535 - 3542
  • [30] Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
    Misztal, Sebastian
    Tarrach, Anna
    Ebeling, Madeline
    Ritter, Artur
    Schild, Jonas
    28TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2022, 2022,