共 50 条
- [22] Applying a cognitive architecture to control of virtual non-player characters PROCEEDINGS OF THE 2004 WINTER SIMULATION CONFERENCE, VOLS 1 AND 2, 2004, : 883 - 890
- [23] The Player-Ethnographer An Ethnographic Approach to the Study of Non-Player Characters in Digital Games PROCEEDINGS OF THE AUSTRALASIAN COMPUTER SCIENCE WEEK MULTICONFERENCE (ACSW 2020), 2020,
- [24] Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA APPLICATIONS OF EVOLUTIONARY COMPUTATION, PT I, 2011, 6624 : 133 - 142
- [25] Developing a Serious Game for Girls: Design of Avatars and Non-Player Characters PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 657 - 666
- [26] Will You be Happier? Designing a Game that Employs Gifting to Non-player Characters HAI'18: PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON HUMAN-AGENT INTERACTION, 2018, : 338 - 340
- [27] The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 453 - 465
- [28] Implementing Performance Moderators for Non-Player Characters in Commercial Gaming Environments AVIATION SPACE AND ENVIRONMENTAL MEDICINE, 2013, 84 (07): : 750 - 751
- [29] Evaluation of the KomParse Conversational Non-Player Characters in a Commercial Virtual World LREC 2012 - EIGHTH INTERNATIONAL CONFERENCE ON LANGUAGE RESOURCES AND EVALUATION, 2012, : 3535 - 3542
- [30] Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments 28TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2022, 2022,