A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds

被引:0
|
作者
Schwarz, Sebastian [1 ]
Strasser, Benedikt [1 ]
Lankes, Michael [2 ]
Kocur, Martin [2 ]
机构
[1] Univ Regensburg, Regensburg, Germany
[2] Univ Appl Sci Upper Austria, Hagenberg, Austria
来源
关键词
Landscape Generator; Terrain Generator; Haptic Interface; Game Worlds;
D O I
10.1007/978-981-99-8248-6_26
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Designing the game world is foundational for creating games. However, existing software solutions for creating game worlds such as terrain generators often require a significant amount of time and experience to be mastered. Particularly for beginners, this poses a challenge and slows down the progress in development. To address this issue, we propose a tangible terrain generator named SandBox composed of a small sandbox enabling users to create a terrain landscape using sand. Leveraging the engaging and familiar activity of playing in a sandbox and creating simple models, we hypothesize that SandBox offers easy-to-learn and intuitive landscape creation for games. We evaluated SandBox in a study with eight participants and compared it to a common terrain builder using the 3D-modeling software Blender. Qualitative insights indicate that SandBox was well-received. Neither usability nor task completion time was significantly different. We discuss the use of our tangible terrain generator and propose further features for future work.
引用
收藏
页码:315 / 325
页数:11
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