Virtual reality and electroencephalography in architectural design: A systematic review of empirical studies

被引:10
|
作者
Taherysayah, Fatemeh [1 ,2 ,6 ]
Malathouni, Christina [3 ]
Liang, Hai-Ning [4 ]
Westermann, Claudia [5 ]
机构
[1] Xian Jiaotong Liverpool Univ, Dept Architecture, Suzhou, Peoples R China
[2] Univ Liverpool, Liverpool, England
[3] Univ Liverpool, Sch Architecture, Liverpool L3 5TR, England
[4] Xian Jiaotong Liverpool Univ, Dept Comp, Suzhou 215123, Peoples R China
[5] Xian Jiaotong Liverpool Univ, Dept Architecture, Suzhou 215123, Peoples R China
[6] DB423, XJTLU south campus 8 Chongwen Rd, Suzhou In, Suzhou 215123, Jiangsu Provinc, Peoples R China
关键词
Neuroarchitecture; Architectural design; Brain imaging; Electroencephalography (EEG); Virtual reality (VR); Machine learning (ML); QUALITY-OF-LIFE; EEG; ENVIRONMENT; EXPERIENCE; EXPOSURE; WORK;
D O I
10.1016/j.jobe.2024.108611
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Integrating human needs and desires into the design process has long been a crucial aim of design research. Despite advancements, architectural design still often overlooks the diverse dimensions of human experiences. In this context, the recent development of affordable and mobile brainimaging devices using electroencephalography (EEG) presents an opportunity for a new approach to human-centered architectural design, especially in combination with virtual reality (VR). Despite existing EEG/VR studies in architecture, a comprehensive review of the methods used to translate EEG data into architectural design is lacking. To address this gap, this article presents a systematic review of empirical studies that use EEG in VR and investigate the impact of designed environments on users. Searches in the databases of Scopus, Web of Science and Science Direct resulted in nineteen articles utilizing both EEG and VR and focusing on an architectural perspective. The data analysis was performed qualitatively and is presented in summary-offindings tables. The results indicate that in all reviewed studies, the framing environments affect specific brain regions and support different physiological, psychological, and cognitive functions. However, reliable conclusions about the impact spectrum of specific environmental features and associated event-related dynamics require further studies. Several gaps and challenges were identified. These include the need to develop comprehensive strategies for synthesizing data from a variety of sources, considering the distinct effects of familiar and new environments, and addressing limitations posed by sample sizes and demographic diversity. Additionally, long-term studies and investigations of the environmental impact on groups remain areas for future research.
引用
收藏
页数:22
相关论文
共 50 条
  • [31] The reality of informed consent: empirical studies on patient comprehension-systematic review
    Pietrzykowski, Tomasz
    Smilowska, Katarzyna
    TRIALS, 2021, 22 (01)
  • [32] Design and Evaluation for Immersive Virtual Reality Learning Environment: A Systematic Literature Review
    Cao, Ying
    Ng, Giap-Weng
    Ye, Sha-Sha
    SUSTAINABILITY, 2023, 15 (03)
  • [33] Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies
    Wei, Xiaoying
    Jin, Xiaofu
    Fan, Mingming
    PROCEEDINGS OF THE TENTH INTERNATIONAL SYMPOSIUM OF CHINESE CHI, CHINESE CHI 2022, 2022, : 27 - 37
  • [34] Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review
    Esteves, Jessica Rodrigues
    Cardoso, Jorge C. S.
    Goncalves, Berenice Santos
    Bellavista, Paolo
    COMPUTERS, 2023, 12 (11)
  • [35] Psychological and physiological health outcomes of virtual reality-based mindfulness interventions: A systematic review and evidence mapping of empirical studies
    Wieczorek, Alissa
    Schrank, Florian
    Renner, Karl-Heinz
    Wagner, Matthias
    DIGITAL HEALTH, 2024, 10
  • [36] The effect of interactive virtual reality on pain perception: a systematic review of clinical studies
    Wittkopf, Priscilla G.
    Lloyd, Donna M.
    Coe, Olivia
    Yacoobali, Shafiyyah
    Billington, Jac
    DISABILITY AND REHABILITATION, 2020, 42 (26) : 3722 - 3733
  • [37] Virtual reality in language learning: A literature review of empirical studies in recent ten years
    Gao, Meng-Ya
    Zheng, Chun-Ping
    ICCE 2020 - 28th International Conference on Computers in Education, Proceedings, 2020, 2 : 548 - 553
  • [38] Virtual reality for architectural acoustics
    Vorlaender, Michael
    Schroeder, Dirk
    Pelzer, Soenke
    Wefers, Frank
    JOURNAL OF BUILDING PERFORMANCE SIMULATION, 2015, 8 (01) : 15 - 25
  • [39] Architectural usage of virtual reality
    Qian, JP
    Dong, W
    VSMM 2000: 6TH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA, 2000, : 507 - 513
  • [40] Systematic Representative Design and Clinical Virtual Reality
    Mozgai, Sharon
    Hartholt, Arno
    Rizzo, Albert Skip
    PSYCHOLOGICAL INQUIRY, 2019, 30 (04) : 231 - 245