Virtual reality and perceptions of destination presence

被引:4
|
作者
Yu, Hongxiao [1 ,2 ]
Oh, Haemoon [3 ]
Wang, Kuo-Ching [2 ]
机构
[1] Luther Coll, Dept Econ Accounting & Management, Decorah, IA 52101 USA
[2] Natl Taiwan Normal Univ, Grad Inst Sport, Leisure & Hospitality Management, Taipei, Taiwan
[3] Univ South Carolina, Coll Hospitality Retail & Sport Management, Columbia, SC USA
关键词
Virtual reality; Media content; Presence; Emotional arousal; Tourism experience; EMOTIONAL EXPERIENCES; TOURISM; IMPACT; ENGAGEMENT; VISITORS; ATTITUDE; MEDIA; IMAGE;
D O I
10.1108/IJCHM-05-2023-0744
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeThis study aims to examine the underlying emotional process that explains how context-specific stimuli involved in virtual reality (VR) destinations translate into presence perceptions and behavioral intentions.Design/methodology/approachIn total, 403 potential tourists participated in a self-administered online survey after they watched a randomly assigned VR tour. The Lavaan package in R software was used to conduct structural equation analysis and examine the proposed theoretical framework.FindingsThe results reveal that media content consisting of informativeness, aesthetics and novelty was positively related to users' sense of presence in a VR tour. The effect of media content on presence was partially mediated by emotional arousal.Practical implicationsManagers and VR designers can create an emotive virtual tour that contributes to the user's sense of presence to promote attraction to the target destination. The VR content needs to be informative, aesthetic and novel, which can excite users during the VR tour, portray virtual destinations clearly and eventually influence potential tourists' visit intentions.Originality/valueResearch on the emotional mechanism to generate presence is still in its infancy. This study integrates presence theory into a conceptual framework to explore how media content influences presence and decision-making through the emotional mechanism.
引用
收藏
页码:3950 / 3968
页数:19
相关论文
共 50 条
  • [21] Level of Presence in MaxWhere Virtual Reality
    Berki, Borbala
    2020 11TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2020), 2020, : 485 - 489
  • [22] Research on presence in virtual reality: A survey
    Schuemie, MJ
    Van der Straaten, P
    Krijn, M
    Van der Mast, CAPG
    CYBERPSYCHOLOGY & BEHAVIOR, 2001, 4 (02): : 183 - 201
  • [23] Metaverse: Virtual and Augmented Reality Presence
    Schlichting, Mario Sergio
    Fuchter, Simone Keller
    Schlichting, Marcio Sergio
    Alexander, Karen
    2022 INTERNATIONAL SYMPOSIUM ON MEASUREMENT AND CONTROL IN ROBOTICS (ISMCR), 2022, : 45 - 50
  • [24] The Virtual Doppelganger Effects of a Virtual Reality Simulator on Perceptions of Schizophrenia
    Kalyanaraman, Sriram 'Sri'
    Penn, David L.
    Ivory, James D.
    Judge, Abigail
    JOURNAL OF NERVOUS AND MENTAL DISEASE, 2010, 198 (06) : 437 - 443
  • [25] Relationships between perceptions of virtual destination environment, satisfaction and loyalty
    Yuncu, Deniz
    JOURNAL OF HOSPITALITY AND TOURISM TECHNOLOGY, 2015, 6 (02) : 160 - 173
  • [26] Serial mediation role of destination image: Will virtual reality replace the decision to visit offline destination?
    Rahayu, Karisma Sri
    Kusumawati, Andriani
    Pangestuti, Edriana
    Astuti, Endang Siti
    INNOVATIVE MARKETING, 2024, 20 (02) : 54 - 64
  • [27] Perceptions and experiences of virtual reality in public libraries
    Dahya, Negin
    King, W. E.
    Lee, Kung Jin
    Lee, Jin Ha
    JOURNAL OF DOCUMENTATION, 2021, 77 (03) : 617 - 637
  • [28] The Role of Virtual Reality in Tourism Marketing: Virtual Destination Image Formation and Behavioral Intentions
    Mirzaei, Roozbeh
    Chakerreza, Shiva
    Tabrizi, Nazanin
    INTERNATIONAL JOURNAL OF HOSPITALITY & TOURISM ADMINISTRATION, 2024,
  • [29] Gender differences in perceptions of conventional video, virtual reality and augmented reality
    Dirin A.
    Alamäki A.
    Suomala J.
    International Journal of Interactive Mobile Technologies, 2019, 13 (06) : 93 - 103
  • [30] Branding in the time of virtual reality: Are virtual store brand perceptions real?
    Pizzi, Gabriele
    Vannucci, Virginia
    Aiello, Gaetano
    JOURNAL OF BUSINESS RESEARCH, 2020, 119 : 502 - 510