Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality

被引:1
|
作者
Mizoguchi, Sota [1 ]
Matsumoto, Keigo [1 ]
Mizuho, Takato [1 ]
Narumi, Takuji [1 ]
机构
[1] Univ Tokyo, Tokyo, Japan
关键词
time perception; body awareness; interoception; body ownership; agency; RETROSPECTIVE DURATION JUDGMENTS; BODY; SENSITIVITY; EMBODIMENT; PERCEPTION; HEARTBEAT; EXPERIENCE; INTERVAL;
D O I
10.1145/3605495.3605793
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The time elapsed during a virtual reality (VR) experience is estimated to be short. Time estimation, a feeling related to timescales longer than a few seconds, is thought to be related to interoception. The shortening of time estimation may be caused by the VR experience distorting bodily awareness based on interoception; however, the details of this change have not been clarified. The characteristics of avatars are likely to affect bodily awareness. Therefore, based on the hypothesis that bodily awareness during a VR experience is altered by manipulating the avatar's degree of anthropomorphism, this study investigated the effect of avatar anthropomorphism on bodily awareness and time estimation. In an experiment, participants performed a heartbeat discrimination task and a one-minute time estimation task, in the real world (Real condition), in the virtual world using a human avatar (VR-Human condition), and in the virtual world using a robot avatar (VR-Robot condition). The results showed that the perceived sense of agency was significantly lower in the VR-Human condition than in the VR-Robot condition, and interoceptive accuracy was significantly higher in the VR-Human condition than in the VR-Robot condition. However, there were no differences in time estimation between conditions. These results indicate that it is possible to conduct experiments to manipulate bodily awareness by manipulating the avatar characteristics. These findings can provide insights into understanding the relationship between bodily awareness and time estimation.
引用
收藏
页数:10
相关论文
共 50 条
  • [31] Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality
    Pan, Ye
    Steed, Anthony
    [J]. 25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
  • [32] The Impact of Visual Feedback and Avatar Presence on Balance in Virtual Reality
    Resch, Stefan
    Tiwari, Rohan Brijesh
    Vankawala, Heer Rakeshkumar
    Singh, Priya
    Rafati, Mustafa
    Schwind, Valentin
    Voelz, Diana
    Sanchez-Morillo, Daniel
    [J]. PROCEEDINGS OF THE 2024 CONFERENCE ON MENSCH UND COMPUTER, MUC 2024, 2024, : 555 - 559
  • [33] A Virtual Reality Talking Avatar for Investigative Interviews of Maltreat Children
    Hassan, Syed Zohaib
    Salehi, Pegah
    Riegler, Michael Alexander
    Johnson, Miriam Sinkerud
    Baugerud, Gunn Astrid
    Halvorsen, Pal
    Sabet, Saeed Shafiee
    [J]. 19TH INTERNATIONAL CONFERENCE ON CONTENT-BASED MULTIMEDIA INDEXING, CBMI 2022, 2022, : 201 - 204
  • [34] Avatar Selection for Live Performance in Virtual Reality: A Case Study
    Gochfeld, David
    Benzing, Kiira
    Laibson, Kevin
    Coulombe, Alex
    [J]. 2019 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2019,
  • [35] Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality
    Genay, Adelaide
    Lecuyer, Anatole
    Hachet, Martin
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (12) : 5071 - 5090
  • [36] Confronting Auditory Hallucinations Using Virtual Reality: The Avatar Therapy
    Rus-Calafell, Mar
    Garety, Philippa
    Ward, Tom
    Williams, Geoff
    Huckvale, Mark
    Leff, Julian
    Craig, Thomas K. J.
    [J]. ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2015, 13 : 190 - 194
  • [37] Avatar Type, Self-Congruence, and Presence in Virtual Reality
    Huang, Tianqi
    Li, Yue
    Liang, Hai-Ning
    [J]. 2023 11TH INTERNATIONAL SYMPOSIUM OF CHINESE CHI, CHINESE CHI2023, 2023, : 61 - 72
  • [38] Virtual Reality Games and Environmental Awareness
    Kabat, Michal
    Alfoldiova, Alexandra
    [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 363 - 370
  • [39] Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game
    Lugrin, Jean-Luc
    Ertl, Maximilian
    Krop, Philipp
    Kluepfel, Richard
    Stierstorfer, Sebastian
    Weisz, Bianka
    Rueck, Maximilian
    Schmitt, Johann
    Schmidt, Nina
    Latoschik, Marc Erich
    [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 17 - 24
  • [40] The Effect of Fire Training Given with Virtual Reality Applications on Individual Awareness
    Saklangic, Ugur
    Mertoglu, Bulent
    [J]. JOURNAL OF TECHNICAL EDUCATION AND TRAINING, 2023, 15 (03): : 25 - 34