Social Robots;
Game-based Learning;
Learning Engagement;
Cognitive Skills;
D O I:
10.1145/3568294.3580199
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
The design of an affordable and easily-scalable system as a support tool for the educational system in developing countries is presented. It is aimed to develop a system that can work regardless of the participants' gender, ethnicity, or socio-economical conditions. Therefore, a system whose only requirement is a battery or electricity is proposed. By making the students compete with each other to be the first one that answers correctly some mathematical operations said by a robot, is aimed to provide experiential learning through practice in an environment that stimulates social and cognitive skills while increasing their engagement in learning.