Let's not play: Interpassivity as resistance in 'Let's Play' videos

被引:5
|
作者
Gekker, Alex [1 ,2 ]
机构
[1] Univ Amsterdam, Dept Media, Amsterdam, Netherlands
[2] Univ Amsterdam, Dept Culture, Amsterdam, Netherlands
来源
JOURNAL OF GAMING AND VIRTUAL WORLDS | 2018年 / 10卷 / 03期
关键词
interpassivity; control; Let's Play videos; idle games; ludic resistance; digital labour; quantification; gamification;
D O I
10.1386/jgvw.10.3.219_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article examines contemporary practices of 'idling' (playing 'idle games') and 'let's playing' (watching 'Let's Play' [LP] videos of performed gameplay) as forms of power and resistance in the attention economy. Through the prism of interpassivity, a theory developed by Robert Pfaller and Slavoj Zizek, it establishes idling as relegating certain enjoyment from gameplay to the machine, while reproducing the anxieties associated with digital work as a whole. LPs, on the other hand, position the viewer as a critical analyst rather than a hands-on player. This vicarious experience of delegating play to others can allow avoidance and disengagement, which in turn may allow for a critical examination of the system as whole. As I will argue in this article, such interpassive practices can thus be seen as forms of resistance enabling users to step outside the controlling mechanism of digital media and the associated cybernetic feedback loops.
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页码:219 / 242
页数:24
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