Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial

被引:11
|
作者
Chao, Yi-Ping [1 ,2 ]
Kang, Chung-Jan [3 ,4 ]
Chuang, Hai-Hua [3 ,5 ,6 ,7 ]
Hsieh, Ming-Ju [3 ,8 ]
Chang, Yu-Che [3 ,9 ]
Kuo, Terry B. J. [10 ]
Yang, Cheryl C. H. [10 ]
Huang, Chung-Guei [11 ,12 ]
Fang, Tuan-Jen [3 ,4 ]
Li, Hsueh-Yu [3 ,4 ]
Lee, Li-Ang [3 ,4 ,6 ,10 ]
机构
[1] Chang Gung Univ, Grad Inst Med Mechatron, Dept Comp Sci & Informat Engn, Taoyuan 33302, Taiwan
[2] Chang Gung Mem Hosp, Dept Neurol, Linkou Main Branch, Taoyuan 33305, Taiwan
[3] Chang Gung Univ, Coll Med, Fac Med, Grad Inst Clin Med Sci, Taoyuan 33302, Taiwan
[4] Chang Gung Mem Hosp, Dept Otorhinolaryngol Head & Neck Surg, Linkou Main Branch, 5 Fu Hsing St, Taoyuan 33305, Taiwan
[5] Chang Gung Mem Hosp, Dept Family Med, Linkou Main Branch, Taoyuan 33305, Taiwan
[6] Natl Tsing Hua Univ, Coll Life Sci, Sch Med, Hsinchu 300044, Taiwan
[7] Natl Taipei Univ Technol, Dept Ind Engn & Management, Taipei 10608, Taiwan
[8] Chang Gung Mem Hosp, Dept Surg, Linkou Main Branch, Taoyuan 33305, Taiwan
[9] Chang Gung Mem Hosp, Dept Emergency Med, Linkou Main Branch, Taoyuan 33305, Taiwan
[10] Natl Yang Ming Chiao Tung Univ, Inst Brain Sci, Taipei 11221, Taiwan
[11] Chang Gung Mem Hosp, Dept Lab Med, Linkou Main Branch, Taoyuan 33305, Taiwan
[12] Chang Gung Univ, Grad Inst Biomed Sci, Dept Med Biotechnol & Lab Sci, Taoyuan 33302, Taiwan
关键词
Cognitive load; History taking; Physical examination; Two-dimensional video; Virtual reality; 360 degrees video; CLINICAL-EVALUATION EXERCISE; COGNITIVE LOAD MEASURES; MINI-CEX; PERFORMANCE; SIMULATION; EXAMPLES; VALIDITY; TOOL;
D O I
10.1007/s10055-022-00664-0
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Before caring for patients, video instruction is commonly used for undergraduate medical students, and 360 degrees virtual reality (VR) videos have gained increasing interest in clinical medical education. Therefore, the effect of immersive 360 degrees VR video learning compared with two-dimensional (2D) VR video learning in clinical skills acquisition should be evaluated. This randomized, intervention-controlled clinical trial was aimed to assess whether immersive 360 degrees VR video improves undergraduate medical students' learning effectiveness and reduces the cognitive load in history taking and physical examination (H&P) training. From May 1 2018 to October 30 2018, 64 senior undergraduate medical students in a tertiary academic hospital were randomized to receive a 10-min immersive 360 degrees (360 degrees VR video group; n= 32) or 2D VR instructional video (2D VR video group; n= 32), including essential knowledge and competency of H&P. The demographic characteristics of the two groups were comparable for age, sex, and cognitive style. The total procedure skill score, physical examination score, learner's satisfaction score, and total cognitive load in the 360 degrees VR video group were significantly higher than those in the 2D VR video group (effect sizes [95% confidence interval]: 0.72 [0.21-1.22], 0.63 [0.12-1.13], 0.56 [0.06-1.06], and 0.53 [0.03-1.03], respectively). This study suggested that a10-minute 360 degrees VR video instruction helped undergraduate medical students perform fundamental H&P skills as effectively as 2D VR video. Furthermore, the 360 degrees VR video might result in significantly better procedural metrics of physical examinations with higher learner satisfaction despite the higher cognitive load.
引用
收藏
页码:637 / 650
页数:14
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