Three- dimensional spline-based computer-generated holography

被引:3
|
作者
Blinder, David [1 ,2 ]
Nishitsuji, Takashi [3 ]
Schelkens, Peter [1 ,2 ]
机构
[1] Vrije Univ Brussel VUB, Dept Elect & Informat ETRO, Pl Laan 2, B-1050 Brussels, Belgium
[2] IMEC, Kapeldreef 75, B-3001 Leuven, Belgium
[3] Tokyo Metropolitan Univ, Fac Syst Design, 6-6 Asahigaoka, Hino, Tokyo, Japan
基金
日本学术振兴会;
关键词
LINE-DRAWN OBJECTS; PHASE RETRIEVAL; COMPUTATION;
D O I
10.1364/OE.480095
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Electro-holography is a promising 3D display technology, as it can, in principle, account for all visual cues. Computing the interference patterns to drive them is highly calculationintensive, requiring the design and development of efficient computer-generated holography (CGH) algorithms to facilitate real-time display. In this work, we propose a new algorithm for computing the CGH for arbitrary 3D curves using splines, as opposed to previous solutions, which could only draw planar curves. The solutions are analytically expressed; we conceived an efficiently computable approximation suitable for GPU implementations. We report over 55-fold speedups over the reference point-wise algorithm, resulting in real-time 4K holographic video generation of complex 3D curved objects. The proposed algorithm is validated numerically and optically on a holographic display setup.
引用
收藏
页码:3072 / 3082
页数:11
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