Progress of learning-based computer-generated holography

被引:2
|
作者
Liu Ke-xuan [1 ]
Wu Jia-chen [1 ]
He Ze-hao [1 ]
Cao Liang-cai [1 ]
机构
[1] Tsinghua Univ, State Key Lab Precis Measurement Technol & Instru, Dept Precis Instrument, Beijing 100084, Peoples R China
基金
中国国家自然科学基金; 中国博士后科学基金;
关键词
computer-generated holography; deep learning; 3D display; convolutional neural network; liquid crystal spatial light modulator; NEURAL-NETWORK; LIQUID-CRYSTAL; PHASE;
D O I
10.37188/CJLCD.2023-0081
中图分类号
O7 [晶体学];
学科分类号
0702 ; 070205 ; 0703 ; 080501 ;
摘要
As a three-dimensional (3D) display method, computer-generated holography (CGH) can achieve accurate reconstructions of the target light fields based on diffractive optics. It has broad applications in the metaverse,head-mounted display, head-up display, etc. High-speed calculation and high-quality reconstruction of phase-only holograms(POHs) are key issues that should be emphasized in this field. In recent years,the leapfrog development of deep learning has provided a novel path to address this challenge. In this review,the basic principles and classifications of CGH are briefly introduced. Then,the existing CGH methods based on deep learning are summarized. The advantages and disadvantages of various methods are compared. Finally,the possible research directions and challenges of this field are prospected.
引用
收藏
页码:819 / 828
页数:10
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