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- [21] GAMIFICATION OF LEARNING AND STUDENT ENGAGEMENT 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 2522 - 2530
- [22] Enhancing Learning Engagement: A Study on Gamification's Influence on Motivation and Cognitive Load EDUCATION SCIENCES, 2024, 14 (10):
- [23] GAMIFICATION AND GAME THEORY TO INCREASE MATH ENGAGEMENT INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 5123 - 5127
- [24] Using Traces to Qualify Learner's Engagement in Game-Based Learning 2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013), 2013, : 432 - 436
- [25] Analysing the Impact of Gamification Techniques on Enhancing Learner Engagement, Motivation, and Knowledge Retention: A Structural Equation Modelling Approach ELECTRONIC JOURNAL OF E-LEARNING, 2024, 22 (09): : 111 - 124
- [26] An Assessment of Predictors of Learner's Attention and their Influence to Learner's Engagement and Learning outcomes in a Mobile Learning Classroom 2017 IST-AFRICA WEEK CONFERENCE (IST-AFRICA), 2017,
- [27] Gamification in Management: Enhancing Engagement, Motivation, and Performance ECONOMICS, MANAGEMENT & BUSINESS 2023: CONTEMPORARY ISSUES, INSIGHTS AND NEW CHALLENGES, 2023, : 249 - 256
- [28] LEARNER ENGAGEMENT: A METRIC FOR LEARNING 2013 IEEE 63RD ANNUAL CONFERENCE INTERNATIONAL COUNCIL FOR EDUCATIONAL MEDIA (ICEM), 2013,
- [30] MEANINGFUL GAMIFICATION IN MOOCS. DESIGNING AND EXAMINING LEARNER ENGAGEMENT IN THE OPEN VIRTUAL MOBILITY LEARNING HUB 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 9529 - 9534