Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach

被引:0
|
作者
Mendonca, Thais Silva [1 ]
Carvalho, Sergio Teixeira de [2 ]
Aljafari, Ahmad [3 ]
Hosey, Marie Therese [4 ]
Costa, Luciane Rezende [1 ,5 ,6 ]
机构
[1] Fac Dent UFG GO, Dent Sch, Dent Grad Program, Goiania, GO, Brazil
[2] UFG GO, Informat Inst, Goiania, GO, Brazil
[3] Univ Jordan, Sch Dent, Dept Paediat Dent Orthodont & Prevent Dent, Amman, Jordan
[4] Kings Coll London, Fac Dent Oral & Craniofacial Sci, Ctr Oral Clin & Translat Sci, Dept Oral Clin & Translat Sci, London, England
[5] UFG GO, Fac Dent, Goiania, GO, Brazil
[6] UFG GO, Fac Dent, Primeira Ave S-N, BR-74605220 Goiania, GO, Brazil
关键词
Mobile applications; Educational technology; User-centered design; Gamification; Medical informatics; Dental health education;
D O I
10.1089/g4h.2023.0055
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Children can learn efficiently with well-designed serious games. The use of applications to promote health has proliferated, but there is a lack of scientific studies on educational games in oral health.Materials and Methods: We developed the Brazilian version of a British and Jordanian oral health education game for children from the perspectives of Brazilian specialists and users. This descriptive study, with a qualitative and quantitative approach, comprised three phases: I-Experts' discussion of the appropriateness of the previous version of the game to Brazil; II-Development of the first Brazilian version of the game; and III-Evaluation of the first version with 15 children from 4 to 8 years of age.Results: In Phase I, the specialists agreed with the development of the Brazilian version of the game, with minor adjustments on: advice on eating; advice on oral hygiene habits, users' age group, game characters, and game purpose. Phase II: a version with a few changes in images and recommendations, written and spoken in Brazilian Portuguese. Phase III: The global average of correct answers in the game's tasks was 75.3%, ranging from 50.0% to 100%. Children reported having fun with the game, and most understood the content and its interface; their parents found the information relevant and enjoyed the gameplay with their children.Conclusions: The Oral Health Education Game offered basic information for preventing dental caries to Brazilian children aged 4-8 years old in an interactive and fun way; it could support professionals in improving oral health education.
引用
收藏
页码:268 / 277
页数:10
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