Real-Time Rendering of Large-Scale Ocean Environments

被引:1
|
作者
HUANG Jing-jia [1 ,2 ]
LI Sheng [1 ,2 ,3 ]
LAI Shun-nan [2 ]
WANG Guo-ping [1 ,2 ,3 ]
机构
[1] Peking University Shenzhen Graduate School
[2] Beijing Engineering Technology Research Center of Virtual Simulation and Visualization, Peking University
基金
中国国家自然科学基金;
关键词
FFT wave model; real-time rendering; reflection; refraction; foam;
D O I
10.19583/j.1003-4951.2015.02.008
中图分类号
TP391.41 [];
学科分类号
080203 ;
摘要
Simulation and rendering of large-scale natural environments, especially the ocean, has always been one of the hot issues in computer graphics, which can provide realism for various applications such as computer game, movie and military usage. Simulation of ocean environment is often lack of realism for real-time application due to its complexity of dynamic waves. In this paper, a method based on FFT Wave model is proposed to solve this problem, which can also simulate the ocean optic property with atmosphere scattering. Furthermore, our method has a lot of advantages including global ocean dataset support, real-time, dynamic reflection of ocean, the foam on the wave, smooth transition from deep ocean to seacoast, etc. The experimental results demonstrate the realism and effectiveness of our approach.
引用
收藏
页码:47 / 53
页数:7
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